FFXIV focus on endgame, no reason for ppl to spend time/money on low level when you can level to 10 within an hour and to 50 in 2 weeks.
Simply not effective, especially when you can level with "ok" gears, why spend time on hunting/crafting gear when leveling only take least amount of time.
1-50 is supposed to be tutorial for the job, as SE planned, at the end it's about player skills, that's why lots of battle require practice.


and your point is?FFXIV focus on endgame, no reason for ppl to spend time/money on low level when you can level to 10 within an hour and to 50 in 2 weeks.
Simply not effective, especially when you can level with "ok" gears, why spend time on hunting/crafting gear when leveling only take least amount of time.
1-50 is supposed to be tutorial for the job, as SE planned, at the end it's about player skills, that's why lots of battle require practice.
it's up to SE to design a system where the parts function properly, whatever the battle content may be is no excuse for the piss poor sorry excuse of a economic system they've put in place.
I fully agree on this.
You know, I started to play Eve Online and had a look at the "Elder Scrolls Online" closed beta last week, and what I experienced in both games adjusted my way of thinking about XIV in many ways. It was practically shocking. At the moment, XIV is in a worse state than ESO ( for example: open world, no server crashes even on day 1, dialogue system in quests instead of walls of text, fully voiced in a manner which does not resemble the quality of a dubbed porn movie, support of more platforms, no silly instancing, etc.), but most of all: Eve Online is a wonderful example how a market system should look like (and not to mention the UI). Heck, it is even a schoolbook for how to fend of RMT. My main experience has been that XIV is one of the most expensive games out there, but also the most unfinished.
Let's see how the market develops. If not, /goodbye. Other parents have nice kids, too.
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