Results 1 to 10 of 70

Hybrid View

  1. #1
    Player
    am0n's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Jeyza Re
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    When a chest is opened, loot roll dialogue comes up. Whomever wins the item, gets the item. When the item is handed out, the other 7 people get a token. For every 8 tokens, you can buy one Allagan item of your choice (Hail Adventurer! Previous groups have come through and provided us unwanted items their group found. We would be happy to trade them to you for the coveted Allagan Tokens of Whateverthefuckyouwantocallit.). This means that if you are clearing all of Coil each week, and get no loot from a chest, you will get one item per week. If you are doing less, it'll take longer, but you'll still get something.


    Biggest issue becomes buying items you do not yet have access to (i.e. only working on Turn 4 and trying to buy a weapon). This can probably be remedied by them checking your achievements or something to determine which items are purchase-able. This way you also don't have to worry about people complaining that they lost their special snowflake honors because they can clear Turn 5 and scrub-a-dub just bought his weapon.
    (2)

  2. #2
    Player
    statikcat's Avatar
    Join Date
    Dec 2013
    Location
    DC
    Posts
    20
    Character
    Nier Weiss
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by am0n View Post
    When a chest is opened, loot roll dialogue comes up. Whomever wins the item, gets the item. When the item is handed out, the other 7 people get a token. For every 8 tokens, you can buy one Allagan item of your choice (Hail Adventurer! Previous groups have come through and provided us unwanted items their group found. .
    I like the direction of that idea. I hate how no good gear drops in 4 mans because phil is so fast to get. Why even have the drops? But, the drops are FUN if there is a chance you will get something useful. Your system sounds like a potential mix between still having the fun of immediate drops (surprise) and tokens to help people who get screwed. The downside to this is.. if you save up tokens you could put the highest lv gear on an alt who has never ran the instance. You can do that with phil/myth but certainly should not be the case up to the very top.
    (0)

  3. #3
    Player
    statikcat's Avatar
    Join Date
    Dec 2013
    Location
    DC
    Posts
    20
    Character
    Nier Weiss
    World
    Malboro
    Main Class
    Gladiator Lv 50
    I don't have coil exp yet but couldn't they make the system drop 1st randomly decide on the armor slot, example helm armor, then analyze the group so it does not drop a piece that is already equipped by the classes? Like if the two tanks have X tanking helm.. then it skips that as an option for when it decides which helm to drop. This will minimize waste drops and maximize (somewhat) the chance for any given person to get something by possibly skipping gear others dont need.
    (0)

  4. #4
    Player
    am0n's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Jeyza Re
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by statikcat View Post
    The downside to this is.. if you save up tokens you could put the highest lv gear on an alt who has never ran the instance. You can do that with phil/myth but certainly should not be the case up to the very top.
    I don't view this as a downside so much as I view it as a way for people to "do more than one coil a week." It's not exactly, but what it does is allows you to be more inclined to play the class your group needs to succeed than just your primary, but still be able to work towards equipping your primary. Or, you could equip an alt so that the alt is capable of being useful to the raid in the event you have a no show or need to change tactics.

    For someone just starting, it helps to guarantee they have some kind of progression by using the tokens to fill in spots where they weren't lucky enough to get. As they progress, they can use them to gear up an alt and make them useful to the raid. Personally, I like it. I've already been in a situation where I dropped playing my WHM (best geared) to play my BRD, because that is what the group needed. That was only Turn 2, though, which full DL on my BRD is adequate. I do not think my BRD is geared enough to be useful, if that is what my group needed, for T4 or T5. I'd like my BRD to be capable, though, in the event that helped us progress.
    (1)