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  1. #11
    Player
    YuiSasaki's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Everdark View Post
    PLDs are much easier to heal I've found, the ones that uses cooldowns in particular. WARs seem to feel they're above that, so in general they're a pain in the ass to heal
    The healing behaviour with a WAR that can actually play (or rather knows when to use what ability) is almost the same as healing a PLD. Especially after 2.1.

    Edit: I kinda misread your post, .. i guess :P

    There are always people who won't use any CD, and of course they are a bit harder to heal, but for the most content it should not be relevant (up to coil, and at this point any tank should know that CDs are important O.o)
    (0)
    Last edited by YuiSasaki; 01-15-2014 at 10:30 PM.

  2. #12
    Player
    Stryker12's Avatar
    Join Date
    Dec 2013
    Posts
    80
    Character
    Willow Rathel
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Did you know your example is flawed... Defiance has a damage mitigation buff as well as hp...
    (0)

  3. #13
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Stryker12 View Post
    Did you know your example is flawed... Defiance has a damage mitigation buff as well as hp...
    No it doesn't. It's +25% HP, +20% incoming heals. His example is correct.
    (6)

  4. #14
    Player o3o's Avatar
    Join Date
    Aug 2013
    Posts
    455
    Character
    Holly White
    World
    Balmung
    Main Class
    Black Mage Lv 66
    Quote Originally Posted by Stryker12 View Post
    Did you know your example is flawed... Defiance has a damage mitigation buff as well as hp...
    Stop posting false info. This is part of why we have so many arguments.
    (1)

  5. #15
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,463
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    You left out mantra from your figures. Warrior can cross class it, paladin can't.

    Paladin gets Convalescence, but Warrior can cross class it as well.
    (0)

  6. #16
    Player
    Kelberos's Avatar
    Join Date
    Sep 2013
    Posts
    35
    Character
    Leina Erissviel
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Shouldn't we be worried about something else... like if the extra 20% heals does anything to YOUR aggro..... O_o

    Wondering if anyone has done any research on it.
    (2)

  7. #17
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by StouterTaru View Post
    You left out mantra from your figures. Warrior can cross class it, paladin can't.

    Paladin gets Convalescence, but Warrior can cross class it as well.
    Mantra is MNK 42. It's not worth leveling a MNK all the way to 42 to Mantra on WAR, instead it's much better to just take a MNK in your party and get the full strength Mantra instead of the gimped cross-class one.

    My Coil static doesn't have a MNK for no apparent reason. He deals the highest single-target DPS of any class, he has the single-target LB, and he puts up Mantra for healing intensive situations like Ifrit EX. Learn to love MNKs and your life as a healer becomes much easier.
    (1)

  8. #18
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Illya View Post
    Mantra is MNK 42. It's not worth leveling a MNK all the way to 42 to Mantra on WAR, instead it's much better to just take a MNK in your party and get the full strength Mantra instead of the gimped cross-class one.

    My Coil static doesn't have a MNK for no apparent reason. He deals the highest single-target DPS of any class, he has the single-target LB, and he puts up Mantra for healing intensive situations like Ifrit EX. Learn to love MNKs and your life as a healer becomes much easier.
    You're not limited to a single Mantra per fight, you know. The more people that have Mantra the better. It isn't a huge healing increase or anything, but every little helps.
    (1)

  9. #19
    Player
    Marcusow86's Avatar
    Join Date
    Aug 2013
    Posts
    170
    Character
    Natsu Sousuke
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kelberos View Post
    Shouldn't we be worried about something else... like if the extra 20% heals does anything to YOUR aggro..... O_o

    Wondering if anyone has done any research on it.
    It certainly does increase your aggro as a healer, as aggro were calculated based on how much you heal and overheal (multiplier). But WAR can compensate that by having a higher DPS.
    (1)

  10. #20
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Paikis View Post
    No really, they aren't. I know the number looks bigger, but the actual effect is basically the same, and actually your heals are slightly less effective on a Warrior. Take 2 tanks, one of each. PLD in Shield Oath has 5,000hp and the War with Defiance has 6,250 (same health but with Defiance buffing it). Each tank gets hit for 1,000 damage.

    The Paladin will reduce the 1,000 damage to 800, will have 4,200hp left and will require 800 worth of healing to top him up to full.

    The Warrior will take the full 1,000 damage, and will have 5,250 health left. But Defiance also buffs healing received by 20%. 800pts of healing on a WAR would be boosted by 20% to 960, 40 short of being enough to top him off.

    Your heals are ever so slightly LESS effective on a WAR than they are on a PLD. Yes, the number is bigger, but the effect is slightly smaller. Warriors have a certain amount of self healing available to make up for this deficit, so at the end of the day they're about the same in effectiveness.
    Yeah... no.
    I agree on the fact that heals are not more effective on war in your example, but it depends.

    You're not considering some factors:

    1) fixed amount of damage
    On fixed amounts of damage, like primal explosions or columns in king behemot fights, war has the upper hand. both pld and war gets hit by the same exact amount of damage, regardless of pld defense.

    2) stoneskin/lustrate
    They heal/protect a fixed hp %, so actually they have the same effectiveness on both tanks, but war has the upper hand on point (1) just above.

    3) mitigation
    On single target war has a flat +10% def thanks to storm's eye. Also defensive cooldowns are perfectly the same atm, with pld being more solid against groups of monters thanks to the shield (but well, war can spam aoes+bloodbath+veangeance to balance that a bit) and war being more solid against a single target boss thanks to storm's eye.
    In your example a warrior that can keep storm's eye on boss 100% of the time has a virtual mini shield oath, so it would take 900 damage with 960 healing.

    I don't consider storm's eye as a defensive cooldown, but as a 100% time buff. you can keep it up for the whole fight.

    4) self heals
    War may gain less cure effectiveness but it's balanced up with passive heals. Has a more effective bloodbath (not also powered up by vengeance and aoes, but also by maim and storm's path that give war a +33% damage buff). Also storm's eye and inner beast have a passing healing effect, not just a defense buff.

    Warriors constantly heald during a fight. just try to parse it and you'll notice it. That's why defiance only gives 22% healing bonus and not 21.5%


    Atm the only thing that a pld has and war doesn't is Hallowed Ground. Holmgang is not comparable and doens't work on endgame bosses.
    (1)
    Last edited by Tano; 01-16-2014 at 09:57 PM.

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