I'm still concerned that the mason's ward is full.
That's a big freaking problem that needs addressed if there's so much mining **** on the market that it's full.
I can't have that.
I'm still concerned that the mason's ward is full.
That's a big freaking problem that needs addressed if there's so much mining **** on the market that it's full.
I can't have that.



Go through that ward and see just how many of those retainers are actually selling ore, stone, and gemstones. The fact that the tax isn't more restrictive is why nobody puts stuff in the correct ward. It's not worth the effort to zone into the correct one.
I think this is what SE should do:
Players can purchase from a market board, much like the list we have currently. No auctions, just listed prices. People buying from the board pay a sales/convenience tax. Or they can zone into player housing to purchase off the player's retainer without a tax. They could even use the zone point for the current market wards as the point for the housing. Sellers should continue to pay a merchant tax regardless of how the item sells.
Not only do I think it is a good compromise between those that hate the wards and those that like the retainers system, but I think it will have the added benefit of deterring players from hiding behind the anonymity of their retainers to price gouge their server. Everyone will know what player is overcharging for items since you have to visit their house to buy from their retainer.
I think they should keep the retainers but keep them only for personal storage and allow them to be summoned at certain camp locations. I agree with the above posts that the wards are already too full with them and what will happen when more people play.
To solve the market ward over population you should have an NPC behind each counter at the bazaar representing different items being sold at that bazaar. Similar to the NPC’s located in the main cities. The difference is that you go to these NPC’s to list your merchandise for sale limiting you to maybe 10-20 items at any given time. You would have one NPC for everyone to list their items and collect your earnings from. From this NPC your items should be automatically placed in the correct ward. If I wanted to purchase a bow and arrows I would go up to the Archers counter in the Battlecraft ward and all the bows and arrows that people had up for sale would be listed here for whatever price a person had listed it at. I think this would also do away with the item search list that is accessible when you enter the wards. All you would have to do instead is go to the proper ward and find the correct (clearly labeled) counter and check for the merchandise you wanted to purchase. With this wards could be kept small and yet it would be easier and faster to find the items you are looking for no matter how large the communities population got.
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