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  1. #1
    Player
    Join Date
    Mar 2011
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    Mithra Mog-house Interloper
    Posts
    467
    Everyone glorifies XI for what it did correctly. No one wants to see XIV make XI's same mistakes they only want to take what was amazing from it and utilize it here. If SE was smart they would do the same. If you are satisfied with how the exploration and level progression of XIV is right now then I feel completely sorry for you as it must not take much to please you.

    XIV has the potential to be an extremely well liked game as long as SE rebuilds it correctly. That is all people want out of this thread.
    (15)

  2. #2
    Player

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    Mar 2011
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    Ul'Dah
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    7
    Well written and a bit poetic. You have indeed captured the essence of FFXI and what we all hoped would be the essence of FFIV.

    "Oh, war is the common cry, pick up your swords and fly
    The sky is filled with good and bad, mortals never know

    Oh well, the night is long, the beads of time pass slow
    Tired eyes on the sunrise, waiting for the eastern glow

    The pain of war cannot exceed the woe of aftermath
    The drums will shake the castle wall, the Ringwraiths ride in black (ride on)

    Sing as you raise your bow, (ride on) shoot straighter than before
    No comfort has the fire at night that lights the face so cold

    Oh, dance in the dark night, sing to the morning light
    The magic runes are writ in gold to bring the balance back, bring it back"

    Battle Of Evermore by Led Zeppelin
    (4)

  3. #3
    Player

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    Mar 2011
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    173
    This I feel is the biggest issue with the game.
    (17)

    I'm not a troll I'm just the voice of truth :P

  4. #4
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    From Bastock to the tunnel then into the desert and then getting lost in the desert.
    Or exploring outside windurst in the towers, finding the secret path into the sewers then ending up in Windurst.

    I miss these things to name a few x.x
    (16)

    Vicious Linkshell
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  5. #5
    Player

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    Mar 2011
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    Limsa Lominsa
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    896
    The dramatisation was hilariously bad, but the point is valid. They really need to make the experience of moving between sub-zones of each region MUCH more interesting.

    How they do that is up to them, but it's more than necessary.
    (5)

  6. #6
    Player
    Perrin_Aybarra's Avatar
    Join Date
    May 2011
    Posts
    925
    Character
    Rand Al'thor
    World
    Excalibur
    Main Class
    Conjurer Lv 38
    I agree with pretty much all that was said in this thread and I read each and every single posts. I may add that the fact that we have these HUGE ass "seemless" zones is maybe the issue but it could also be used to fix the problem. Black shroud for exemple, each zone within Black shroud could (should have been from the start) be different from one another and requiring the adventurers to be stronger and stronger as they progess. The reason that it feels like we are in the same exact zone from 1-50 is that the WHOLE zone is exactly the same everywhere; same color, same outlay, same trees, same rocks, same mobs, just the same everywhere. If the shroud was broken into sub-zone that esthetically looked like "saruta-baruta, taronhgi canyon, Giddeus, buburimu" all in the same seemless zone, then we wouldn't fell like we do right now.

    To sum it up, yes it does worry me that we do not leave the zone, but that is what a seemless zone is. It would not cause any worry, in anyone, if the same zone was diverse depending on where you are within that zone, and that goes for all the zones we have right now.

    And saying they got limitations and therefore required that each zone is relatively alike and copy/pasted, well this is bullsh** in my opinion. Hell, WoW is pretty much seemless for each continent they have and each of the continent have various zones with very different esthetics to each one of them. Sure they use copy/paste for some elements as well, but it sure is less apparent than in FFXIV and it doesn't require a very good PC to play it. FFXIV could do the same with the stunning graphics they have, it would just require a better PC which pretty much everyone had to get to play the game anyways.

    I really wish FFXIV to succeed, I really do and would love to play a successful FFXIV, but right now as it stands, and reading this thread actually made it worse, it's really not up to my expectations even tho the graphics are stunning.
    (13)
    Last edited by Perrin_Aybarra; 06-08-2011 at 10:27 PM.

  7. #7
    Player
    Seraphita's Avatar
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    Apr 2011
    Location
    Ul'Dah
    Posts
    116
    Character
    Seraphita Raziel
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Bring on the Rapture and destroy this pathetic world that was built by the original team. The game needs to be redesigned! They completely ruined it from the start. I Agree with the OP COMPLETELY. This game has no progression, no sense of accomplishment at all. I stopped leveling higher then level 35 because its the SAME SHIT OVER AND OVER. The only mild amount of enjoyment i got out of this game is playing the different classes, but now that i have them all at like 25+ im bored to tears. i explored the entire world when my toon was only level 30. EVEN MOR DONAH! This game needs a complete overhaul from the starting zones on, because without a solid beginning to this game no one will stick around to see the rest of it once SE starts making us pay for this sad excuse of a meaningless grind festival.

    Don't get me wrong i tried to love this game i REALLY wanted to, but from day 1 its been nothing but a dissappointment. If you ask me they should have just kept everything from FFXI the same, created a new world, new quests, new story and new economy. You want to know why everyone compairs this game to FFXI? BECAUSE THEY DID IT RIGHT!!! Everyone that plays this game that played FFXI misses it. YOU KNOW YOU DO! ^^
    (11)

  8. #8
    Player
    Cutriss's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Seraphita View Post
    Bring on the Rapture and destroy this pathetic world that was built by the original team. The game needs to be redesigned!
    I doubt they're going to overhaul *everything*, but I think some of the changes may be coming soon. Reposting this from the Dungeon thread ( http://forum.square-enix.com/ffxiv/t...l=1#post190099 ):

    About Tinolqa, Tinolqa looks to be the Japanese name for the Black Shroud region itself. I don't want to get overly optimistic, but I'm thinking that they may have started using the English name because the pending apocalypse may be soon.
    (0)

  9. #9
    Player
    Anonymoose's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,050
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    This is counter-intuitive, imho. They add seamless zoning to the game, and people assume that these large areas are one zone? Every single Aether is surrounded by an area that is its own respective zone - if you run with a group, you can even see people depop and repop across the borders.

    As for ranking 1-50 in one zone - there's no reason to grind on open-field mobs at all. Ever. They're for farming. Properly linked levequests will send your SP pull far beyond even the /feeling/ of "grinding" (something I absolutely love about FFXIV) and you can move right on from zone to zone to zone. You're literally playing through just enough parties between two ranks to learn to efficiently use the abilities that come with them and that's all you need (again, imho).

    There are many more zones coming to the game, but these are the main bases of operations. If FFXIV were FFXIII, these areas would be the Central Plains.

    The only flaw in these zones is the lack of distinctness to each. I don't mind if they all share a similar theme, but dear Twelve, PLEASE, some unique plants or landscape features or something. Too much copypasta. As for the rest of your concerns, I think some will be addressed in time, and some just require being looked at from a different vantage point.
    (3)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  10. #10
    Player
    Wynn's Avatar
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    Mar 2011
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    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Anonymoose View Post
    This is counter-intuitive, imho. They add seamless zoning to the game, and people assume that these large areas are one zone? Every single Aether is surrounded by an area that is its own respective zone - if you run with a group, you can even see people depop and repop across the borders.
    People assume it is the same zone because they are all so similar. There is little to no variation in the surrounding area.
    Imagine if SE used the same textures and objects they used in Ronfaure for every zone between San D'oria and Bastok.

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