The issue isn't the relative uptimes. The issue is that HG is immunity to all damage whereas Holmgang is simply "cannot die". For survivability purposes, HG provides *way* more than Holmgang does. Since it provides a similar but inferior effect, it's entirely justifiable for the duration of the survivability benefit to be substantially higher.
For the anti-knockback utility, PLD has Tempered Will. It doesn't matter if HG doesn't prevent knockback because PLD has a completely separate CD that provides the benefit. Holmgang attempts to incorporate the function of 3 separate PLD abilities: Spirits Within (silence compared to pull/bind), Hallowed Ground (immune to all damage compared to cannot die), and Tempered Will (immune to forced movement). In all of these cases, the relevant PLD ability is better than what Holmgang provides and, because they're all highly discrete functions, the fact that they're distributed across multiple abilities makes them even better. On top of all of this, it Holmgang also comes with a debuff attached and requires a nearby target (which is a big problem if you want to use it as a survivability CD against a ranged attack or attack that renders the boss untargetable). It's universally worse than the similar capability that PLD gets: Tempered Will lasts 10 seconds but Holmgang only 6, HG reduces all damage taken to 0 while Holmgang just prevents you from dying, and Spirits Within applies the utility effect every 30 seconds while Holmgang applies it every 3 minutes.That's just to clarify that HG does not prevent knock back.
Like I said before, Holmgang tries to do too much. If I could have my way, I would get rid of the self bind and split it up into 3 separate abilities that are actually designed to provide the desired function without interfering with anything else you might need to do. Either that or pulling off certain portions and giving them to some other ability, such as putting the "unkillable" portion on Unchained and the "immune to knockback" on Berserk or ToB (or even Foresight, as part of the WAR trait), leaving Holmgang as a pull/bind ability exclusively (which would probably mean extending the range and reducing the duration).



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