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  1. #8
    Player
    Varhaatus's Avatar
    Join Date
    Jan 2014
    Posts
    60
    Character
    Varhaatus Var
    World
    Odin
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Holyhunter View Post
    Anisotropic filtering is not anti aliasing. The only AA this game has at the moment is FXAA, which is extremely poor. If you need a better form of AA you can try forcing it through your graphic card settings (this doesn't always work) or use sweetFX. Note that doing this can result in blurred text.

    The specific problem you are noting is partially due to the fact that armor textures are fairly low res. When the directx 11 client comes out they have said they may release higher res textures and better forms of AA
    I know both are not linked exclusively to each other and believe me when I say I have tried everything to sort this.

    Also as stated above in my last post, the reason I seen this as odd is because of the amazing environmental details on other things like,
    brick work, flooring and wood effects.

    It does seem very odd why they would:

    1) Offer Anisoscopic x16 if it does nothing at all
    2) Offer FXAA when it has no effect turning it on/off
    3) Offer such amazing detailed environment when skimping so much on the "major" part of the game character looks and outfits.

    I can only hope that there is either a fix for this that I am missing or there is a game update coming to improve the PC graphics, because come on I haven't seen bridges like that since 8-bit.

    Edit : seems the time I was quoting you, you was editing your post that last bit you added makes sense.
    (0)
    Last edited by Varhaatus; 01-14-2014 at 12:08 PM.