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  1. #21
    Player
    Setis_Dagre's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Setis Dagre
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Paikis View Post
    And when the person picked is a healer, you WILL need to do more than just Provoke it. Granted this happens only rarely, but I have lost the spiny to the other tank a couple times... god knows why, but it happens.
    I can almost guarantee this is due to the other tank catching the Spiny in Circle of Scorn. The DOT plays havoc with trying to ping pong the Spiny's enmity. I make it a point to NOT use CoS if the Spiny is around, and to flash the Spiny after any Provoke just to be safe.
    (0)

  2. #22
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Unchained is awesome. It's a 33% damage increase for 20s. It's great to use as a DPS cooldown for anything that requires every bit that your group can put out. You can argue that "tank damage doesn't matter" but when it's possible to lose by pixels of life then yes, tank damage matters.

    As for SC vs. IB....does anyone know what the threat coefficient on SC is? If it's greater than 1.5x, then SC generates more threat than IB does, even on single targets.
    (0)

  3. #23
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Paikis View Post
    If Mantra or Awareness contribute to your success... I don't even know what to say to that. Mantra is a joke. 5% more healing is practically nothing. It is literally not worth using except as a throw-away ability that you use on cooldown. Awareness has minor utility for preventing crits after spikes, but again it shouldn't be saving your bacon, and you'll never know if it did. having said that, Awareness is a good contender for the 5th CC slot just because all the other options are so lack luster.
    Quote Originally Posted by Kitru View Post
    They'll contribute more than Flash will, which is, admittedly, a *really* low bar, but that's all that it takes to justify taking them instead of Flash. Given the amount of raid damage that goes out in the Ex primals, I've actually found Mantra to be pretty valuable. It's a lot like Foresight: you don't really notice it, but it has an impact.
    Sounds like trying to pick the least rotten apple at the bottom of the barrel.. Lol
    (1)

  4. #24
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Quor View Post
    As for SC vs. IB....does anyone know what the threat coefficient on SC is? If it's greater than 1.5x, then SC generates more threat than IB does, even on single targets.
    SC's threat coefficient is huge. They increased Overpower's threat coefficient from the x3 that it had before and SC generates a good deal more than the just over 2 Overpowers worth of enmity that it would generate with an equal enmity modifier. I wouldn't be surprised if Overpower were increased to something like x4-5 and SC was given something like x5-x8.
    (0)

  5. #25
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I'm not sure how anyone can say with a straight face SC is amazing. Wrath is better spent on IB 9.5/10 times on anything worth tanking. Threat is a joke now a days, if you aren't able to be TP efficient between Flash/Overpower then you have other problems. Warrior is a tank, not a DD, the mentality that SC is good just shows where people's priorities are. I have literally never needed to use SC. I do it on weak trash for funzies, and that is all.
    (0)

  6. #26
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Traek View Post
    I'm not sure how anyone can say with a straight face SC is amazing.
    It *is* amazing, but that's not the same as "you will use it as much or more than IB". SC generates a truly insane amount of enmity which means that you're available to generate more Wrath and use IB more down the line instead of Overpower spamming for AoE enmity/damage. I wouldn't recommend anyone use it when they've already established aggro, but using it at the start of a fight or right as adds spawn is an excellent expenditure of your Wrath stacks, especially if it's either immediately following or followed up by an IB. It only seems like a bad idea if you can't see what it frees you up to do after you use it.
    (0)

  7. #27
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kitru View Post
    SC's threat coefficient is huge. They increased Overpower's threat coefficient from the x3 that it had before and SC generates a good deal more than the just over 2 Overpowers worth of enmity that it would generate with an equal enmity modifier. I wouldn't be surprised if Overpower were increased to something like x4-5 and SC was given something like x5-x8.
    Wow that is crazy. So probably the same multiplier as OP but at 300 potency vs 120. I knew it was higher but had no idea. What is not to like about a huge AOE enmity generator that is TP free.
    (0)

  8. #28
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    As it stands WAR buffs are ok, despite the short coming of some skills like Holmgang.

    As far as the future of Warriors I hope this skill makes a come back when they decide to increase the level cap.
    (0)

  9. #29
    Player
    Hekmatyar-Koko's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    50
    Character
    Koko Flashfoot
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Flash is an important tool to have - Overpower is bad at moving targets as it is target based, Flash isn't. It's my staple for pulling any group. Tomahawk to collect, Flash as soon as I know all mobs will be in radius (taking account of them moving too), then either I steel cyclone as I am still moving into my position, or quickly get in position and hit overpower. I just got a nice lead on enmity on every mob BEFORE i was even in position, and once they are in position they are where I want them to be. Too often I see a WAR run in with overpower, and miss a mob only for it to head straight to the healer (2-3 mobs sometimes).

    Also any comments related to 'Tanks shouldn't be doing damage' are simply idiotic. ANYTHING that defeats a boss quicker is welcome. With Unchained + Inner Release + Beserk + Infuriate, I can get quite a few nice crits, and deal some very nice damage. Feathers on Garuda are a great example, Use the Infuriate for Steel Cyclone and watch the crits pop, your dps will love you, and your healers too. Also, don't forget the LORE of the Warrior, we are simply rage incarnate, determined to make our way from one side of the battlefield to the other - no matter what is in our way.
    (2)
    Last edited by Hekmatyar-Koko; 01-14-2014 at 11:25 AM.

  10. #30
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Judge_Xero View Post
    Wow that is crazy. So probably the same multiplier as OP but at 300 potency vs 120. I knew it was higher but had no idea. What is not to like about a huge AOE enmity generator that is TP free.
    Steel cyclone is effectively 399 potency because it ignores the damage reduction on Defiance. The other way of looking at it, is that Overpower is 90 potency to Steel Cyclone's 300.
    (0)

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