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  1. #15
    Player
    OSUBuckeye4's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Captain Lechuck
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by whiskeybravo View Post
    I think OSU has the more compelling argument here. Early crafters experienced abnormally high profit margins because of lack of competition. And just like the real world if there is more competition (helped by free entry and exit from the marketplace) prices will go down due to the increase in supply (without corresponding increase in Demand). That's actually the picture of a healthy economy due to more people being able to afford more products (IE more people have running water, electricity, refrigeration, food, clothing, etc.).
    It's healthy in the real world, where people have to eat, drink, and pay for essentials (things like heating and clothing) on a day to day basis.

    It's not very healthy (long term) in a virtual world where nothing breaks, everything can do everything, and every item is essentially an unnecessary purchase because better quality things can be picked up from dungeons for "free" (minus repair costs).


    SE needs to fix one of those issues.

    Either:

    1) Things need to break/be replaced from time to time.
    2) People need to pick specializations (get up to 50 in every class, but only one class can go to 60... for example)
    3) Items that are BiS or BiS-equilivent need to be released (and preferably make the materials somewhat difficult to obtain either via low drop rates, or make them only obtainable through high level raiding)


    The current path that FF14's economy is on is a doomed one.

    Everything is fine right now, but, if unchecked it's going to be a disaster.
    (1)
    Last edited by OSUBuckeye4; 01-14-2014 at 05:15 AM.