Quote Originally Posted by Royze View Post
EDIT: Quelling strikes is useful for when you have novice tanks. But if the tank has any clue what he's doing, you won't need this.
Quelling Strikes is useful period. Good luck surviving Phase 1 or 4 of Turn 4 without it while not holding back.

While this doesn't really cover rotational things, I've found that you have to do some rather unconventional things to maintain decent dps in Titan Ex and Ifrit Ex. I read over some stuff NeoAmon posted, and Thunder is really your friend in these fights due to the low cast time. The uptime isn't as good as Thunder II or Thunder III but keeping the DoT damage up over the course of the fight is key. Scathe is also your friend in these fights while on the move, such as the double plumes or the triple eruptions on Ifrit.

I'm actually pretty amazed by the DPS I'm able to put out on Titan. I'm commonly in the 190-200 dps range in i90 gear going by FFXIVAPPs parse results.