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  1. #1
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Royze View Post
    EDIT: Quelling strikes is useful for when you have novice tanks. But if the tank has any clue what he's doing, you won't need this.
    Quelling Strikes is useful period. Good luck surviving Phase 1 or 4 of Turn 4 without it while not holding back.

    While this doesn't really cover rotational things, I've found that you have to do some rather unconventional things to maintain decent dps in Titan Ex and Ifrit Ex. I read over some stuff NeoAmon posted, and Thunder is really your friend in these fights due to the low cast time. The uptime isn't as good as Thunder II or Thunder III but keeping the DoT damage up over the course of the fight is key. Scathe is also your friend in these fights while on the move, such as the double plumes or the triple eruptions on Ifrit.

    I'm actually pretty amazed by the DPS I'm able to put out on Titan. I'm commonly in the 190-200 dps range in i90 gear going by FFXIVAPPs parse results.
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  2. #2
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Orophin View Post
    Quelling Strikes is useful period. Good luck surviving Phase 1 or 4 of Turn 4 without it while not holding back.

    While this doesn't really cover rotational things, I've found that you have to do some rather unconventional things to maintain decent dps in Titan Ex and Ifrit Ex. I read over some stuff NeoAmon posted, and Thunder is really your friend in these fights due to the low cast time. The uptime isn't as good as Thunder II or Thunder III but keeping the DoT damage up over the course of the fight is key. Scathe is also your friend in these fights while on the move, such as the double plumes or the triple eruptions on Ifrit.

    I'm actually pretty amazed by the DPS I'm able to put out on Titan. I'm commonly in the 190-200 dps range in i90 gear going by FFXIVAPPs parse results.
    we have no issues keeping hate with DPS going buckwild.
    http://www.twitch.tv/lok1_/c/3336717
    (0)

  3. #3
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Didn't read all the posts. I don't like using my firestarter during my fire phase because it actually slows down my next fire spell. I save it till the end of my fire phase and hit it before my blizzard 3. Or if my last fire spell qued it up I can use it after all my mp is back. Is the slower casts really worthit?
    (0)

  4. #4
    Player
    Pacifyer's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Pacifyer Grey
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by bardaboo View Post
    Didn't read all the posts. I don't like using my firestarter during my fire phase because it actually slows down my next fire spell. I save it till the end of my fire phase and hit it before my blizzard 3. Or if my last fire spell qued it up I can use it after all my mp is back. Is the slower casts really worthit?
    This is why I did write guide Perfect example of what you SHOULD NOT do ever.
    Firestarter proc does not slow your next spell by any means. What you consider "slow" is the entity called "GCD" or Global Cooldown. It is a cooldown triggered by all spells and it is primarily intended to get your instacast spells under control. Basic value of global cooldown is 2.5 seconds which generally means that you can not cast spells more often than every 2.5 seconds. If you cast a "hardcast" spell like Fire1 you probably won't notice this GCD as it will end up right when you end casting it. But if you use any instacast spell like Scathe, Firestarter Fire III, Thundercloud Thunder, or Swiftcast some spell - you will see this GCD in effect. You can also see GCD if you use some spell which has cast time less than 2.5 seconds (like Esuna on WHM) and you may consider a delay after the cast as a server lag or something alike.
    So Firestarter makes your Fire III instacast and cost you no mana. This will effectively make it's cast time equal 2.5 seconds (against 3.5 without proc), cost you no mana (which is the main issue during fire phase) and do a ton of a damage as Fire III is the most hard hitting nuke you have (don't count Flare). So by no means there is a reason to hold your Firestarter procs. They are a direct DPS gain and should be used ASAP.

    P.S. However there are exceptions - several spells which do not trigger GCD. They are very specific and are mostly intended to use in conjunction with other ones and have a cooldown of their own. Those are Swiftcast, Transpose, Convert etc.
    (2)
    Last edited by Pacifyer; 01-14-2014 at 04:41 PM.

  5. #5
    Player
    O-Deka-K's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Lalani Ravenblade
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Pacifyer View Post
    So Firestarter makes your Fire III instacast and cost you no mana. This will effectively make it's cast time equal 2.5 seconds (against 3.5 without proc), cost you no mana (which is the main issue during fire phase) and do a ton of a damage as Fire III is the most hard hitting nuke you have (don't count Flare). So by no means there is a reason to hold your Firestarter procs. They are a direct DPS gain and should be used ASAP.
    Exactly. A Firestarter proc is one of your hardest hitting AND most versatile moves. The "slowness" is simply an illusion since the F3 hits at the beginning of the GCD instead of at the end. In addition, since it's an instant cast, you can move right after casting it without losing DPS. Not only that, but it can't be interrupted. The only downside is that it generates a lot of enmity, especially if you get a few of these in a row.
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  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Orophin View Post
    Quelling Strikes is useful period. Good luck surviving Phase 1 or 4 of Turn 4 without it while not holding back.
    Done.

    I find Quelling is more compelling when argued for Garuda or Titan EX. It's margin for error, really, or a minor gain for DPS time. Hardly an end all / be all.
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