why cant it be simple to do and learn like skillchains? why make a more complicated system with more button presses and more necessary communication between players (ESPECIALLY when you make your combat so mashy you cant even really communicate well in the first damn place)
http://forum.square-enix.com/ffxiv/t...en-LOVE-thread
Animations and many combinations are what is needed to make BR's better...I really enjoyed using the Br's too, altho i wouldnt mind seeing a nice sexy animation effect to go along with the effects like what would happen with SkillChains used to do, well as long as it wasnt just a simple mash of light like most of the battle effects are, since skillchaining and getting tho's visual's was a very satisfying feeling.
from hereWhy do people think Auto Attack is going to affect so many things? It won't stop you from crafting, it isn't going to cause your character to explode, and the world will not end.
I don't see them mentioning in any way that BR's are being removed.
It is one of the few systems in XIV that I like anyways.
Seeing how normal attacks are a major part of BR and they are no longer singularly selectable (in favor of an auto attack), BR, at the very least will be significantly different, and worst case scenario is that they are removed completely until they are rebuilt, which would be sadBattle Regimens
We are afraid to inform you that work on the Battle Regimen system has been postponed, as adjustments and additions alone will not suffice to address problems. There is a need to rework the system from the ground up, and we will lay the foundation stones after other changes have been seen to completion.
Its fun because its something to strategize about, because it requires teamwork and communication.... (And because it does a lot of damage)
But yea, animations are a necessity for BR to be truly enjoyable
The being stuck in limbo adds a sense of urgency. And rewards players who know what they are doing... isn't that what we've been screaming for? What they've been promising? A system that rewards skilled players? Getting an 6+ person BR to go off in a timely manner does indeed require skill, planning and communicationIt feels like "pause" BR "pause" back to the battle to me. It would be much better to just use BR, add the skills (without them actually being cast- but not go off yet) and as soon as the BR starts, a real coordinated good animated skillchain goes off, with proper animations etc. everything else is lost less fun then ffxi skillchains were.
the more attacks that are possible in a BR, the more combinations you could have....
For instance: they could make enchant spells only available in BR, like Burn II + regular attack enchants that attack with fire element
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