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  1. #1
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    Quote Originally Posted by popdai View Post
    Looking at the BR chain you posted, i think you don't know how to use them 100%

    You can do much more damages, believe me
    Easy saying that, but why not explain how?
    (1)

  2. #2
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Vahzl View Post
    Easy saying that, but why not explain how?
    why cant it be simple to do and learn like skillchains? why make a more complicated system with more button presses and more necessary communication between players (ESPECIALLY when you make your combat so mashy you cant even really communicate well in the first damn place)
    (3)

  3. #3
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Vahzl View Post
    Easy saying that, but why not explain how?
    http://forum.square-enix.com/ffxiv/t...en-LOVE-thread
    Quote Originally Posted by ManekiKanji View Post
    I really enjoyed using the Br's too, altho i wouldnt mind seeing a nice sexy animation effect to go along with the effects like what would happen with SkillChains used to do, well as long as it wasnt just a simple mash of light like most of the battle effects are, since skillchaining and getting tho's visual's was a very satisfying feeling.
    Animations and many combinations are what is needed to make BR's better...
    Quote Originally Posted by Vahzl View Post
    Why do people think Auto Attack is going to affect so many things? It won't stop you from crafting, it isn't going to cause your character to explode, and the world will not end.

    I don't see them mentioning in any way that BR's are being removed.

    It is one of the few systems in XIV that I like anyways.
    from here
    Quote Originally Posted by Akihiko_Matsui View Post
    Battle Regimens

    We are afraid to inform you that work on the Battle Regimen system has been postponed, as adjustments and additions alone will not suffice to address problems. There is a need to rework the system from the ground up, and we will lay the foundation stones after other changes have been seen to completion.
    Seeing how normal attacks are a major part of BR and they are no longer singularly selectable (in favor of an auto attack), BR, at the very least will be significantly different, and worst case scenario is that they are removed completely until they are rebuilt, which would be sad
    Quote Originally Posted by Anty View Post
    i never understood how BR can be fun : doin a lot of dmg without an animation/or broken animation isnt fun. Just because its dmg and has an effect... doesnt make it fun to me.
    Its fun because its something to strategize about, because it requires teamwork and communication.... (And because it does a lot of damage)
    But yea, animations are a necessity for BR to be truly enjoyable
    Quote Originally Posted by Anty View Post
    It feels like "pause" BR "pause" back to the battle to me. It would be much better to just use BR, add the skills (without them actually being cast- but not go off yet) and as soon as the BR starts, a real coordinated good animated skillchain goes off, with proper animations etc. everything else is lost less fun then ffxi skillchains were.
    The being stuck in limbo adds a sense of urgency. And rewards players who know what they are doing... isn't that what we've been screaming for? What they've been promising? A system that rewards skilled players? Getting an 6+ person BR to go off in a timely manner does indeed require skill, planning and communication
    Quote Originally Posted by Anty View Post
    I also don't like the fact that every tiny unimportant attack can make a BR... im not impressed how this system is atm but imo it would work better with autoattack since its not dynamic at all.
    the more attacks that are possible in a BR, the more combinations you could have....
    For instance: they could make enchant spells only available in BR, like Burn II + regular attack enchants that attack with fire element
    (0)