@BoomerOU and Amon, any links? not doubting, just want to see. bored till coil starts.
@Shirai Please suggest, honestly maybe I am missing out on something fun.
@BoomerOU and Amon, any links? not doubting, just want to see. bored till coil starts.
@Shirai Please suggest, honestly maybe I am missing out on something fun.
I was going to edit my previous comment to respond to that guy's "wah wah wah wicked wheel dodge" but you did a good enough job sir.
I love it when people who haven't played tank on certain fights moan.
The classic is "why didn't you use your cool downs?! you would be alive if you did"
Make gear drop from dungeons. Stop this useless tome crap. I rather farm dungeons for my end game gear than Myth. Have 4 man dungeons harder/longer and drop i80 or i90 gear. Something challenging. Rather than farming tomes and being bored. Keep coil the way it is. When 2.2 comes out it will be better. CT is wayyyy too easy...why i55 req? Should of been harder with premade 24 mans
Yeah I'd be happy if they capped it at 1800 or whatever, allowing 4 weeks to catch up and for them it ensures people subscribe every month rather than catching up everything in one month every three (probably the main reason they do what they do now).This I can get behind. Same with daily rep quests. They allow you to pool Leves when you don't use them every day, why not Myth tome cap/daily quests? Make it only start once you hit level 50, so you don't have to worry about people creating a level 1 just to build up a massive backlog (or even cap the backlog at like 3-4 weeks worth of myth and maybe 1-2 weeks worth of daily quests... Leves cap at about 2 weeks).
Nothing should be forced on to people on a daily/weekly must-do or lose basis however, it's bad design and I thought they were getting away from that when they allowed you to store 100 leves.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
1) you play for entertainment...so play no one is stopping you their just gating 2 endgame raids all other content is spammable.First off, we're the paying customers. We're not "asking" for anything. If anyone is asking for free handouts at this point, its SE. Us paying a month's subscription for 4 days worth of gameplay sounds more like a handout to me.
1. We play this game for entertainment.
2. We pay to play this game.
3. MMO's reward schemes come in 3 forms; A. Social Aspects, B. Gear Aspects, C. Story/lore/quest aspects
Right now, none of the above are even remotely adequate to justify a monthly subscription. At best, its a week's worth of gameplay once you're 50.
In simpler terms - we are asking to play more. to do so, we need more content. Capiche?
2) Your not the only one paying all of us subscribe so what make your opinion more valid than mine...
3) for a game that has been out 4 months and gives you 4 major content updates 4 times a year I think that's a hell of a lot of content realistically speaking.
Most mmo's release with 1 raid to start off and you might not get another for 6 months or next expansion. We have 2 raids, 5 lv 50 dungeons, 8 lv 50 Primal fights, daily qst and this is solely endgame content after 4 months after release....if you blow though this bro you need to pick up an additional mmo because 1 game isn't going to give you more than this especially 4 months in.
If myth didn't have a cap, then it would be just like Philo, unless it was obtained from Coil, then it would be capped by Coil's weekly lock, and the further you increase the allowance the less valuable the currency becomes.
Maybe differiation could be in myth comming from harder content without a lock, but then it would greatly devalue the lvl 90 gear, and myth gear (in case it was different from top-end gear).
Thinking about it, it would be nice to have dailies allowances instead of daily limits. Like allow you to do 3 "daily" rep grind quests per day, but allowing them to stack up to 9 or 21 (one week allowance) and letting you do them whenver you want rather than 3 a day <_> (yes I realise they would stop being dailies, but seriously, fuck dailies T_T)Yeah I'd be happy if they capped it at 1800 or whatever, allowing 4 weeks to catch up and for them it ensures people subscribe every month rather than catching up everything in one month every three (probably the main reason they do what they do now).
Nothing should be forced on to people on a daily/weekly must-do or lose basis however, it's bad design and I thought they were getting away from that when they allowed you to store 100 leves.
I still think 1800 myth is too much as a weekly allowance, it would make the gear obtained mean less, since it was easier and faster to get... but yes it should roll over and stack, allowing you to catch up if you fell behind or didn't feel like doing it before (even though it's even easier now to cap Myth).
Last edited by NeruMew; 01-14-2014 at 01:50 AM.
Sorry, you're just wrong.
Few games would release with 1 end game raid zone. Even WoW had more than that way back when- Eq, too.
Secondly, this is not a brand new game. Like it or not, it's year 3, and while they did an amazing job translating the game into a workable format, it is still 3 years into it. Also- If they created this entire game in about a year- WTH happened to the development speed?? It's been 4 months- they could have developed almost half a new game by now... so why such little content?
They need to stop rehashing primals and release new content. Unfortunately, while the translations of old stuff have been fantastic, the new stuff has been subpar.
SE should have made the relic armor obtainable through quest line with epic battles. The way it is now seems so disconnected to the game, just a grind and get ilvl90...
This way it doesn't stop ppl from getting the gear they want, but through long quest and battles it doesn't give players insta gear (CoP type quest line? lol)
Last edited by ninesunz; 01-14-2014 at 02:03 AM. Reason: grammar
Yeah, it's really kind of strange- mindlessly grind easy small group dungeons for tokens to buy class specific raid gear. What?
-Oh no, it's not as strange as it sounds- you are capped, so you can only grind so many mindless dungeons for tokens a week... that way it takes a really long time.
OH! that makes more sense. So people NOT raiding will be the ones that take forever to get this gear- so it is really not helpful for getting geared up to raid....even though it's raid gear... GREAT!
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