There are vistas and caves in Eorzea. And there are things not marked on your map. There is also efficiency in how the areas are designed, which isn't a bad thing. A lot of the areas are connected to quests or events, and that's not a bad thing either; instead it makes the locales on the map significant.
And yet by design those were the same as the abhorred fetch/kill mob/speak to someone quests. Unless you live in some paralell universe where repeatedly bringing stones to Chamama, farming a needle in Quicksand Caves for the Star Onion Brigade, killing Two-Horn the Savage and trading food to Rycharde is somehow different from fighting off mercs hired to put up eviction notices, finding U'kahzuna after she was captured by the A'maal ja, helping a botanist study a dead gobbue, and yes, even getting tea leaves for Tataru. And I managed to derive more sense of purpose from the latter than the former.I personally could not give a single rats ass about the rewards from quests. I liked XI's quests because they where engaging and varied. I enjoyed playing them. They very rarely felt like a chore.
If the journey was as important as you claim it was, the playerbase would not have been in as big a rush to level cap as they were. There's a reason I've mentioned before that even though FFXI was not designed to be a rat race, the players turned it into one anyways. As that is the nature of MMOs, I'd rather the design keep the rat race in mind instead of creating as many inconveniences as it can to try to deter something that is unevitable and unstopable.The journey actually was more important than the destination.
Right. It's not like the progression for leveling was limited to Dunes => Qufim => Kazam => Altepa => Crawler's Next => Altepa Again => Boyahda Tree => etc. Oh wait, it was!
The moment you mentioned anything that was off the tracks people would either leave, argue to not go there or mysteriously DC. And god save you if you had a princess bard or red mage in your group.
You mean Bibiki Bay (one zone out of an entire expansion), which was part of the leveling on rails experience (replacing, to my recollection, Labyrinth of Onzozo) until TAU zones came out and made EVERYTHING from the 50-ish range to 75 obsolete between Sanction's exp bonus and the emergence of TP burns.expansions



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