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  1. #51
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    stone skin is pretty useful.
    (2)
    I don't always pug, but when i do, it's with Pretty Ugly Guys

  2. #52
    Player
    Syhrwyb's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    230
    Character
    Syhrlona Haldhaerzwyn
    World
    Diabolos
    Main Class
    Paladin Lv 70
    I happen to have fun with 123, thank you very much.
    (1)

  3. #53
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Syhrwyb View Post
    I happen to have fun with 123, thank you very much.
    There are kids who get put into Advanced Placement classes, others who remain in standard classes, and then there are those who drink the glue and get sent to special ed.
    (1)

  4. #54
    Player
    Elfr's Avatar
    Join Date
    Jan 2014
    Posts
    5
    Character
    Cel' Elven
    World
    Coeurl
    Main Class
    Machinist Lv 60
    ..could make Cure1 be off the GCD whilst enabling to continue Pld's combos.

    Same cast time, just a "reason" to use our mp other than flash.
    (0)
    ...for He who is our King.

    I'd sacrifice it all.

  5. #55
    Player
    AlrikRouge's Avatar
    Join Date
    Dec 2013
    Posts
    389
    Character
    Alrik Rouge
    World
    Cerberus
    Main Class
    Gladiator Lv 60
    I'd find it kind of cool to have one additional combo that had either a 15% chance of afflicting a debuff that lasted 3 seconds (decreased defense, offense, magic defense, magic offense or slow) or a 15% chance of effecting a buff for 5 seconds (increased defense, offense, magic defense, fast or even 150 HP [one shot, doesn't stay for 5 seconds]), and that last attack on the combo uses 200 MP.

    The above debuffs/buffs aren't major game changers, but add a quality to PLD as an OT/MT and adds a slight mechanic to the normal ball room dance every equates it to. 3 seconds for debuff means the DPS only get one shot of attacking with the debuff in place. The buff in place means it will last one hit, maybe two if it lands at the exact right time. This skill also adds an interesting twist to PvP, again making the tank a little easier to use there, but not adding astronomical changes.

    The changes would be enough that PLD could be a little more strategical and some more mechanics, but not making it a combined WAR/PLD.
    (0)

  6. #56
    Player
    LukeyP666's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    143
    Character
    Sabbah Sunblade
    World
    Odin
    Main Class
    Marauder Lv 60
    I'd personally like to see a damage dealing attack added onto the end of the Riot Blade combo - Fast Blade > Riot Blade > Blade of Light/Holy Sword (or something like that) which consumes MP to use and deals magical holy damage. The cost would outweigh the MP replenishment from Riot Blade, but at least it would give an OT Paladin another attack to use to maximise their DPS without risking stealing aggro while spamming the Rage of Halone combo.
    (2)

  7. #57
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    For those who haven't seen it, SE confirmed there is a bug where if you go directly from shield to sword oath you retain the shield oath enmity. This has prevented us from using ROH while OT'ing since we would pull hate (as we'd do more damage and have more enmity).

    To avoid this manually cancel shield, the enter sword. You can now freely spam ROH without pulling hate. (Unless the MT is full time helmet wearing level bad).

    I think this is what SE intended and why they didn't give us a second 3 step combo. They figured we'd just use ROH while in sword.
    (0)

  8. #58
    Player
    Armandin's Avatar
    Join Date
    Oct 2013
    Posts
    8
    Character
    Armand Crissaegrim
    World
    Midgardsormr
    Main Class
    Gladiator Lv 90

    Better cross class

    Plds really should have a second OT rotation that is "holy" themed. Maybe something similar to storms eye. If Plds get anything like storms path I would rejoice but every War tank would be furious.

    The main change I want asap is for plds to either buff/edit Foresight/Awareness or get better cross class abilities. Asides from stoneskin they pretty much don't benefit much from their current cross class abilities. Fracture/Mercy Stroke/Skull Sunder/Bloodbath are laughably poor cross class abilities compared to what other classes have access to.
    (2)

  9. #59
    Player
    Kaloran's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Averrasu D'onvian
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Paikis View Post
    2. Paladin healing has to be significantly worse than an actual healer. What is the point of having a healer if your tank can heal?
    With our limited MP pool, we would never take the job of a dedicated healer. Even as OT.
    (1)

  10. #60
    Player
    Darlan_Ashwood's Avatar
    Join Date
    Aug 2012
    Posts
    148
    Character
    Jayo Oreon
    World
    Brynhildr
    Main Class
    Gladiator Lv 50
    Aside form the cool looking flashy armor, Paladins feel like ''guy with a shield'' rather than a paladin.
    (2)

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