So in other words... PS3 limitations.
So in other words... PS3 limitations.
Not only that, but it would also leave out cheap computers :P
But yes... hardware limitations (to not require you to have a crazy computer).
And less time developing too. This can be done without requiring so much from hardware but that's harder to do, a lot harder, and takes much more time... Which they rather be spending doing other stuff (creating other type of content).
Which is ironic, because I'm pretty sure it was invented so they wouldn't have to waste time reshaping and resizing gear for every race and sex each time they made more.
Yeah but that is done client size, I'm pretty sure they left this engine aside as to lower the hardware requirements to play the game.
Don't get me wrong, a system like that is amazing, just expensive to maintain, as I'm sure it needs a lot of processing, though I could see them making something like this to define gear sizes and shapes for different races, then imprint that size into a new skin file. So that they have the already processed armor. Anyway.
Show me a computer made this day and age with 256 MB of RAM. Gonna be pretty hard, considering the minimum memory requirements for the last couple generations of operating systems are 1 GB.
Honestly, if WoW can have belts, so can XIV.
It really shouldn't be that hard to include visual options that players can toggle if their system can handle it. Like hi resolution textures. *grumble*
Incorrect, FFXI has less clipping overall than XIV and that was a PS2 game. Ever since Yoshi took over he started changing how the graphics were handled by taking out collision detection and adding insane amount of clipping. PS3 isn't exactly a weak system.
They stated the way graphics work in this game is so they can pump out gear easier and faster.
Why people keep bringing this up? You don't need to go that far back, you just need a cheap one. Anyway... Not a huge reason though, they went overboard, this runs on anything. My five years old pc runs this on high with good fps. Like 60 stable for the most part. Anyway...
Now you're just being funny.... I guess you're misunderstanding what a cheap computer is. And this game requires about 4gb of ram (taking into account the OS)... You'll have just about 500mb spare or a bit less maybe.
Video cards and processors are what would hinder the game potential more than ram. Wow this is just not worth arguing.
Also on a side note, belts not being displayed don't have anything to do with this. Not directly anyway, maybe they did remove em to avoid further clipping but still, and in wow belts are whatever, they don't even have shape they are just a pasted skin on top of your armor.
And yes, they should have more options where you can disable the advanced graphic engines and such. But well, they won't add this, not any time soon anyway. Doubt the PS4 and Dx11 is it? version is bringing this.
Thank you!Incorrect, FFXI has less clipping overall than XIV and that was a PS2 game. Ever since Yoshi took over he started changing how the graphics were handled by taking out collision detection and adding insane amount of clipping. PS3 isn't exactly a weak system.
They stated the way graphics work in this game is so they can pump out gear easier and faster.
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