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  1. #1
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Thorauku View Post
    I still don't understand the logic why you can't move when you cast Holmgang, is the chain really that short for you to not be able to move? LOL!
    I think the logic is that you're locking yourself and the target together. In other words, they can't move because you can't move and you can't move because they can't move. I always thought that a more amusing implementation would be for you to drag the target with you as you moved (i.e. the pull ticks every second that it's active) instead of the double bind.
    (2)

  2. #2
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kitru View Post
    I think the logic is that you're locking yourself and the target together. In other words, they can't move because you can't move and you can't move because they can't move. I always thought that a more amusing implementation would be for you to drag the target with you as you moved (i.e. the pull ticks every second that it's active) instead of the double bind.
    Eh? The animation is pulling the target close to you, which means only binding the target and not yourself though. Hence, you can run around while holding the chain.

    Or was it pulling the target and bind yourself with the target? That's ridiculous! LOL!
    (0)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Thorauku View Post
    Eh? The animation is pulling the target close to you, which means only binding the target and not yourself though. Hence, you can run around while holding the chain.

    Or was it pulling the target and bind yourself with the target? That's ridiculous! LOL!
    It's the name that says that you'll both be staked there, not the current animation, which came well after the original effect.
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    Personally, Holmgang as a PvE move has saved me during tank-swap encounters far more than Hallowed Ground has been capable of, but is of course relatively useless if you're going to continue to be wailed on at the same intensity for more than its 6 seconds. That said, I can at least use it for a double Wicked Wheel or whatnot if I'm not topped off (which, given my gear, would no doubt kill me), about every occurrence.

    Although it won't save you from Ultima's 5-stacks (the stacks will continue to explode until reset, and therefore only really reset on your death), you can still take some 80k damage of constant explosions before you go down, hopefully giving the newly rezzed tank enough time to top off before provoking as you die. You can also sprint through two bombs and Holmgang during a jump to live through a third... Hallowed Ground will absorb none of that damage, as in its disclaimer ("most" sources of damage).

    That said, as a PvP move, I'd agree that holding the enemy within leash range would be preferable, with the ability to stake him or her to the floor as you like, where you like, with an unbreakable bind.

    Foresight seems alright to me as is. It's not a great CD, but why expect all CDs to be of equal power, even given CD difference? If you want to make the ability itself more interesting, new traits seem a better match for the job. That or have there be different layers or characteristics to seemingly identical mitigation (beyond the mere fact that Foresight only affects physical and Rampart affects all damage, opposite of Storm's Path--Halon).

    Honestly though, are we even willing to have something more major than 'minor CD - deploy at start of boss's pummeling phase', 'major CD - deploy 13 seconds before Diffractive Laser or just before it so that it lasts into the next series of major hits'? We *could* have an entire aspect to Warrior going between cool-minded slaughterer, Foresight being the pinnacle thereof, and a berserk avenger, headed by 'Vengeance'. That would make an essentially contradictory class in some ways, much like having to weigh heal bonuses against our own large self-heal before the de-coupling of Wrath stacks and healing. But it would at least be skill-intensive, interesting... and probably damn brutal.
    (0)