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  1. #31
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Frost_Trunks View Post
    Yes, PLD could us something "cool" looking. ROH is kinda cool, but gets old. I want something like ROD that BRDs have. Now that's cool looking... However nerfed it has become.

    Really wish PLD had more healing magic. Cure I? Really?! Useless. At the very least, Cure II.
    Agreed. Also being holy knights it would really awesoome if pld gear had piety and mnd on it
    (1)

  2. #32
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Warlyx View Post
    nah all physical , same as brd venomous bite or windbite ...

    Paladin lacks white magic/skills

    new 3th skill combo that make the next cure heal the paladin for X% more (100%? , 150%?) or put a debuff on mob , ever1 that hit the target gets healed (drain samba / seal of light ect)

    give shield oath a dmg proc on blocks (reprisal FFXI )

    sword oath is our "enlight"

    a new AOE that does dmg and heals the party (utility)
    Reprisal could be awesome replacement on awareness
    (0)

  3. #33
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,899
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lord_Zlatan View Post
    Agreed. Also being holy knights it would really awesome if pld gear had piety and mind on it
    But, if we take the Japanese job title, we're not "holy knights", just "knights", and honestly we play that role decently well. We can cover for the MT with Stoneskin and/or blinds before grabbing hate and rolling through our defensive cooldowns ourselves. While Warrior can buff PLD-WAR damage and has a stacking, versatile (caster and physical damage both affected) damage reduction debuff, we can mitigate far more at will at cost to our damage. And while it'd be nice to see some Vitality-->Mind contribution similar to Vit-->STR for Warrior in 1.2, that would only aid in making our cures a little better, when our main casting strength is to cross-mitigate via Stoneskin. On a Warrior that's some 700+ mitigation, and on another Paladin in Shield Oath it's about the same. That's already much more than any dps casters are going to Physic for. It'd take a huge Mind bonus, whether it comes from other stats or whatnot, to even be as mana-efficient as Stoneskin when the other tank is well-geared.
    (2)
    Last edited by Shurrikhan; 01-12-2014 at 04:51 AM.

  4. #34
    Player
    Manilas's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Manilas Stwolf
    World
    Diabolos
    Main Class
    Gladiator Lv 87
    Suggestion: how about having acquired traits (from conjurer as an example here) benefit even when your not in that class (I know, I know, balance issues could be foreseen, that is to be seen with other class/jobs. We're talking Paladins here).

    The Paladin then could actually be more useful in combat as an off tank.
    • He could raise dead players in combat
    • Recast a decent protect on players that just got raised
    • Stoneskin would be stronger which would replace all the healing everyone is demanding on this thread
    • Bloodbath and Fracture would last 30 secs instead of 15 (bloodbath isn't really useful as an off tank but it could help with the healing during raid wide damage. And Fracture could up our dps a little)
    • Foresight would have a reduced cooldown (90 seconds, not really useful as an off tank especially that we have a lot of mitigation cooldowns)

    Other suggestion would be changing how Sword Oath works. We wear heavy armor so we already have incredible defense versus other class. But, being an off tank sometimes makes us be a temporary lame dps in heavy armor which isn't useful in the situation. Why not make it increase the potency of our attacks (all of them, not only the normal automatic attacks) by an amount while increasing the damage we receive by an equal amount (the 10% or 15% amount sounds good to me). Our dps would increase and it would give us a reason to use our skills like cure, bloodbath and the many mitigation cooldown we have while off tanking.

    These 2 suggestions aren't game breaking brand new skills or traits. Just changed how things already work.
    (0)

    Manilas StWolf - Level 82 Paladin - Diabolos - Final Fantasy A Realm Reborn
    Manilas - Level 80 Human Berserker - Anvil Rock - Guild Wars 2
    Manilas - Level 76 Human Warrior - Ares - Knight Online World
    Manilas - Level 50 Human Warrior - Turalyon - World of Warcraft
    Manilas - Level 150 Human Warrior - Adventure Quest

  5. #35
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Paikis View Post
    They just removed any signifigant healing from tanks with the Inner beast change, why would they then add it back in?
    Inner beast is a self heal. Cure is not. Frankly I would have rather they left inner beast as it was and allowed it to overheal like thrill of battle for 6 seconds.

    But paladin in the ff series has a history of being able to cast white magic, and being able to use cure when you are the off tank seems like a valid option given that we're not going to be doing stellar damage.

    As is when I'm the off tank I'll throw stoneskin on the MT or on melees predicated on the content we're doing.

    It would also go a long way in giving paladins an actual job identity that fits in the Final Fantasy multiverse.
    (0)

  6. #36
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    1. The devs just had to buff WARs because PLDs were significantly overpowered. Why would they then turn around and give PLDs meaningful healing and just completely undo the work they just did??
    2. Paladin healing has to be significantly worse than an actual healer. What is the point of having a healer if your tank can heal?
    3. Healing generates agro on everything, regardless of range. Why should I punch this one thing, when I can heal myself for 600 AND generate threat on everything in this pack, as well as all the stuff the other tank is trying to tank?

    I mean, how much do you guys think is 'enough' healing on Cure when cross classed? Currently it heals for about 300 from my coil PLD tank. I mean, have you considered getting some healing jewellery and melding tank stats on it?
    (4)

  7. #37
    Player
    RikBelmont's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    2
    Character
    Rickter Belmont
    World
    Brynhildr
    Main Class
    Gladiator Lv 41

    Agreed!

    Paladin was my first choice and I played for hours dedicated to getting this one job, I was really excited when I finally got the chance to try out my new paladin and while the excitement was there in the beginning it was very short lived after say a few dungeons and some FATE battles, My brother plays a Tank as well he is just on the Warrior side of it and whenever we FATE battle I see his War is actually quite impressive. Royze is right the Paladin job just is not living up to the expectations of a true Paladin, In the story Jenlyns speaks of the Sultansworn and all of their prowess as epic peacekeepers and he also mentions that you are not Sultansworn and that you are just a free Paladin, is this notion to tell you that you will never be a resilient paladin and live up to the expectations of the your predecessors? I have not attained level enough to see such things and nor do I see it in the Paladins near future, I would very much like to see a Paladin like in the ffXIV folklore.
    (0)
    Rikter Belmont

  8. #38
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    First of all, I think some posters didn't read the original post well, as this has quickly become a "PLD doesn't need anything more, it will be overpowered if it gets more stuff".

    Its true, PLD as it stands is a fine tank. I do think WAR has recently become the better CO-TANK choice, but not the better tank.

    And while we do NOT need any more tools to do our jobs, and do them well, we do however want some spice and more importantly, the promise of being a PLD, fulfilled.

    That promise is based upon PLD's traditional mechanics and lore.

    123 123 123 Circle of Scorn isn't gameplay. Its mind numbing repetition. Some people complain that MNK and DRG are repetitive. I tell them to lvl PLD and try it.
    (2)

  9. #39
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    The argument that PLD should be boring because it is a "control" job is null and void. How many PLDs do you think will keep playing PLD if the job remains as sterile and mundane as it is now? It hasn't been 6 months since release of 2.0 and we're already feeling like its a chore to play the job.
    (1)

  10. #40
    Player
    Royze's Avatar
    Join Date
    Nov 2012
    Posts
    277
    Character
    Axe Fury
    World
    Zodiark
    Main Class
    Gladiator Lv 60
    With regards to Lore and whatnot, If SE have made a Knight Job and just translated it into English as Paladin, that is even worse!
    However, I don't think this is the case.
    Knights traditionally are the OPPOSITE forces of magic (RPG, Might and Magic, D&D and FF series)
    What separates a Paladin from other knight classes is their ability to use White Magic pretty well.

    Here let me put it this way, can you imagine Dark Knight with only Bio, Poison and stun as a spell?

    DRGS Jump, WARs Berserk, WHMs heal, BLMs Nuke and PLDs tank through a combination of magic and physical skill.

    Everyone, and not just PLDs, should be concerned. Will Corsairs or Musketeers have no remnants of their traditional roles?

    I'm hoping the jobs scale much better post 50. If they ever raise the cap that is.
    (0)

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