Or leave it as Pacification and just add a x3 high enmity modifier to it. I don't believe that it interrupts combos, so it's safe to use immediately and, by having it actually generate appreciable enmity at a steep cost reduction, you'd actually *want* to use it rather than just take it off of your bar completely.
I've said it before but I think it bears repeating here: PLD also needs a second t3 combo that deals equivalent/possibly slightly better damage compared to RoH without the high enmity modifier. An OT WAR has the option to use standard enmity attacks so that it can contribute effectively without riding the MT's ass. An OT PLD is pretty much screwed on that account because it only has 1 real combo because RoH has better average damage than Riot Blade. PLDs need a tier 3 attack for Riot Blade so that PLDs can, at the very least, have something to use for damage purposes that doesn't have a high enmity modifier; it doesn't even need to have any other secondary benefit other than not having the high enmity modifier.
Now, as to the OT and "PLD is lacking its traditional identity", PLD does actually use magic (Hallowed Ground is, most definitely, magical; CoS is assuredly a magical ability and Spirits Within/RoH have a magical feel to them given their visual effects; Flash actually uses MP). Your issue is more that it doesn't *effectively* use White magic in an *explicit* manner (e.g. cast Cure as an actual useful heal as part of its fundamental playstyle). PLD already has a much more magical feel to it than WAR does. You simply want it to be more *explicitly* magical, which isn't really needed given PLD's current performance and the existing aesthetic being plenty sufficient, imo.
The bigger "problem", as I see it, is that PLD gets CNJ as a CC class but gets so little out of it (pretty much just Stoneskin). Of course, they don't really *need* to get all that much out of it given their baseline performance, so it's not a *real* problem.



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