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  1. #1
    Player
    DenzelTaru's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    Quote Originally Posted by Soulburn32 View Post
    What part of phase 6 are you not able to get past?
    we tried p5 where DPS kill the S/K then move to the DN.. but with the slow DPS on the Soldier we had a situation that there would be 2 soldiers and a knight on the OT and 2 DNs on the MT.. and bugs of course on the OT or munching on healers..

    so we swapped and blew everything onto the DN then moved to the S/K's but the soldiers in these two phases just seem too much for our caster (not forgetting this is a new group i am training) they are 5 new coilers.. and after a week are already 1 shotting turn 1 and 2 shotting turn 2 (without the silly click thing) so i think their dps is fine.

    Quote Originally Posted by OmegaNovaios View Post
    SMN shines brightly on T4 with its "cleave" style DPS for AOE waves and its ability to pull DOTs on multiple mobs at 75% DPS for mobs that aren't stacked together. Considering SMN is #1 DPS for 1-4 (including not stacked) mobs and #2 for 4+ mobs SMN has a lot of room for stat error (which scales very low). As long as he plays the job perfectly he can have -60 INT (estimating around 20% DPS loss) and wipe the floor on T4.
    thanks for this.. i just wanted to know it was possible.. i hear about accuracy caps and stuff etc and being under a certain level means youll miss i wanted to know if the int made a difference.. all our caster needs is a little extra support on the soldiers
    (0)


    Latest Video: The ill FATE of a Ninja https://www.youtube.com/watch?v=aKVZ-biCMpg

  2. #2
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DenzelTaru View Post
    we tried p5 where DPS kill the S/K then move to the DN.. but with the slow DPS on the Soldier we had a situation that there would be 2 soldiers and a knight on the OT and 2 DNs on the MT.. and bugs of course on the OT or munching on healers..

    so we swapped and blew everything onto the DN then moved to the S/K's but the soldiers in these two phases just seem too much for our caster (not forgetting this is a new group i am training) they are 5 new coilers.. and after a week are already 1 shotting turn 1 and 2 shotting turn 2 (without the silly click thing) so i think their dps is fine.



    thanks for this.. i just wanted to know it was possible.. i hear about accuracy caps and stuff etc and being under a certain level means youll miss i wanted to know if the int made a difference.. all our caster needs is a little extra support on the soldiers
    We reularly one-shot T4 with only 1 Caster (DPS-Setup is: DRG, MNK, BRD and BLM) using the following strat in p5 and p6:

    - instantly feed any bugs remaining from p4 to the dread that spawns in p5
    - MT picks up dread and all of your DPS focus on the dread
    - OT picks up Soldier and Knight, most of his DPS goes to knight, so he already whacks off some of its HP. If inc dmg is too high on the OT, just let him do the fancy kiting thing
    - after dread is dead try to get some DPS on the knight for the remainder of the phase (well, caster is on Soldier for obvious reasons); just make sure that melee is in place where the rook spawns just before the transition to p6
    - when p6 begins, your MT picks up the new dread (remember, the dread from p5 is already dead); all bugs are fed to this dread and then he does the kiting to reduce inc dmg
    - OT picks up knight, so he's got one soldier and two knights on him and pops hallowed ground
    - our BRD instantly picks up the soldier that spawns in p6 and kites it around while DPSing it at the same time; this way the OT doesn't have 4 mobs ob him
    - rest of the DPS kills Rook as soon as it spawns, using Melee LB to finish it off earlier
    - when rook is dead, physical DPS (except for the kiting BRD) switches to the knight from p5 (as this knight is lower on HP and will die faster), caster switches to the soldier from p5
    - when hallowed ground on the OT wears off, the MT uses hallowed ground, so both healers can focus heal the OT for 10 seconds
    - after first knight is dead, physical moves on to second knight, then onto OT's soldier (if still alive)
    - when only one mob is left on the OT, he provokes the bard's soldier, which is finished after all of the OT's mobs are down
    - stack up behind the dread and kill it
    (0)
    Last edited by Vodomir; 01-14-2014 at 07:49 PM.