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  1. #1
    Player
    Bridgeburner's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    155
    Character
    Doctor Witch
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 86
    I'd prefer it if /wait simply held the next action until a previous action completed, a la

    /ac "Divine Seal" <me>
    /wait
    /ac "Cure III" <me>

    That way we wouldn't have to guess at the number of seconds or fractional seconds required to meet the animation delay on "instant" skills, and we wouldn't lose time or efficiency when Selene is out (hasting our abilities).
    (24)

  2. #2
    Player
    awvv's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    M'laiboli Lhea
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Bridgeburner View Post
    I'd prefer it if /wait simply held the next action until a previous action completed, a la

    /ac "Divine Seal" <me>
    /wait
    /ac "Cure III" <me>

    That way we wouldn't have to guess at the number of seconds or fractional seconds required to meet the animation delay on "instant" skills, and we wouldn't lose time or efficiency when Selene is out (hasting our abilities).
    This is pretty much the best solution. If you lag just a little bit in a crafting macro, it'll miss a step and then you'll fail your craft. It'd be best if instead of /ac there was a single command that waited until the skill was available to use, then used it.
    (4)

  3. #3
    Player
    wizzed's Avatar
    Join Date
    Sep 2013
    Posts
    110
    Character
    Wizzed Atria
    World
    Tonberry
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by awvv View Post
    This is pretty much the best solution. If you lag just a little bit in a crafting macro, it'll miss a step and then you'll fail your craft. It'd be best if instead of /ac there was a single command that waited until the skill was available to use, then used it.

    However, I realised that if I'm on macro, and if my FF lags, my macro lags as well.

    Quote Originally Posted by Tano View Post
    I'd like a "wait until previous action is done" command as default for <wait> onstead of 1s.
    I'm currently using 0.5s as default wait time for instant actions, but it feels like it's too much (and 0.4s simply doesn't work all the time)
    0.4s simply doesn't work at all. It defaults to 0s while 0.5s defaults to 1s.
    (1)
    Last edited by wizzed; 01-13-2014 at 09:39 AM.

  4. #4
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Bridgeburner View Post
    I'd prefer it if /wait simply held the next action until a previous action completed, a la

    /ac "Divine Seal" <me>
    /wait
    /ac "Cure III" <me>

    That way we wouldn't have to guess at the number of seconds or fractional seconds required to meet the animation delay on "instant" skills, and we wouldn't lose time or efficiency when Selene is out (hasting our abilities).
    Fractional seconds worked in Beta, but they took them out stating that they did not want Macros to give players who used them too great of an edge such that all players would feel pressured to make Macros.

    /wait times are now rounded to the nearest whole number.
    (1)

  5. #5
    Player
    Sagittarian's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    868
    Character
    Nesshin'na Kasai
    World
    Malboro
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Smashington View Post
    Fractional seconds worked in Beta, but they took them out stating that they did not want Macros to give players who used them too great of an edge such that all players would feel pressured to make Macros.

    /wait times are now rounded to the nearest whole number.
    And that is also why there won't be a "wait until previous action is complete" command - it would create the exact same issue.

    I'm looking forward to not having to waste lines on /wait for crafting. Hitting 5,3,4,7,7,7,8,-,1 (my standard rotation) for those 40 durability recipes is pretty mindless and *just* too long for macros as they are now.
    (0)


  6. #6
    Player
    OmegaSinX's Avatar
    Join Date
    Oct 2013
    Posts
    321
    Character
    King Drako
    World
    Behemoth
    Main Class
    Marauder Lv 76
    Quote Originally Posted by Smashington View Post
    Fractional seconds worked in Beta, but they took them out stating that they did not want Macros to give players who used them too great of an edge such that all players would feel pressured to make Macros.

    /wait times are now rounded to the nearest whole number.
    How would that give players that use Macros an advantage. It's in the game for everyone to use . Its not like macros are external tool like parser. There even a guide for it in game.

    Thats like saying get rid of crafting classes because it provides a unfair advantage to people who took the time to level them, or lets get rid of chocobos becauase its unfair to those people who didnt take the time to do the quest.


    that's a bad excuse . It only takes 5 mins to learn how to use them.
    (0)

  7. #7
    Player
    Saviorlito's Avatar
    Join Date
    Sep 2011
    Location
    Gridania - The Black Shroud
    Posts
    57
    Character
    Savior Lito
    World
    Balmung
    Main Class
    Conjurer Lv 60
    I don't think it would give players of the same job unfair advantages since they are there for everyone to use. However, if say, a Warrior made a two combo macro (BB and SP), he could alt-tab and check the scores of last night's game whereas a MNK or DRG still has to worry about positioning. So in that case, it would be an unfair advantage given to the Warrior. I'm sure that can play out in several different cases. Just seems better to make people have to actually try to play, rather than press a button and watch your character do a bunch of shit in a fight. Can't imagine that would be much fun.
    (0)

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