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  1. #1
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    You know, to be honest... if they are going to go this repetitive dungeon route- the least they could do in this day and age is to use some kind of dynamic dungeon generator. EQ did that back in first gen gaming... there's no reason why the maps and layouts of dungeons couldn't be dynamically generated to keep them somewhat fresh.
    (3)

  2. #2
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by ApolloGenX View Post
    You know, to be honest... if they are going to go this repetitive dungeon route- the least they could do in this day and age is to use some kind of dynamic dungeon generator. EQ did that back in first gen gaming... there's no reason why the maps and layouts of dungeons couldn't be dynamically generated to keep them somewhat fresh.
    I was thinking on this subject and like it a lot. I would also like to have them generate elite mobs at random on trash packs (kind of like in diablo 3 where certain enemies got an all around increase in power level + added abilities that made them ridiculous). This at least would make the runs to the bosses less of a face roll.
    (0)