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  1. #11
    Player
    MagusVandel's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magus Vandel
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Cerick View Post
    With fresh lvl 50 DPS( ilvl 55 weapon and a couple pieces of DL), you in cleric stance, and tank in sword oath, you should be able to clear the boss before the bees spawn if not very quickly after.
    This... is only mildly true. If you have a group that knows how to dodge, then this is accurate. Since most people in the i50 range though are still learning the fight, scholar should probably stay out of cleric and use eos to heal, while dpsing the boss down.

    You can usually use dots immediately after first repel and if you position yourself on the left or right at the very beginning (assuming you have a macro'd set from Bio II-Miasma or you are quick).
    The big deal is just to avoid the puddles twice then face forward before repel, ensuring you stay on the plat. And using rouse with fairy is good, but fairy aggro becomes your aggro too, so you may want to just try to sprint to avoid bees and hope you have a tank that will flash quickly.
    (0)

  2. #12
    Player
    YuriRamona's Avatar
    Join Date
    Aug 2013
    Posts
    202
    Character
    Yuri Ramona
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Cerick View Post
    Have tank pop sword oath, you should pop cleric stance and DPS as hard as you can. If you have a melee DPS, have them open with LB, if not, have the mage open with LB.

    With fresh lvl 50 DPS( ilvl 55 weapon and a couple pieces of DL), you in cleric stance, and tank in sword oath, you should be able to clear the boss before the bees spawn if not very quickly after.

    If you don't... then swap off cleric stance and prepare for heals right before the second knock back. Maybe drop cleric stance before the second knock back and cast a succor.

    As for the fairy, let it do all the healing before the bee adds spawn.
    This is good advice. Do not underestimate the power of a tank in damage mode and Cleric Stance, and trust in your fairy and Lustrates to handle the healing on the party and tank, respectively. It's incredibly tricky to be able to cast your best abilities (Bio II and Miasma) in timing with dodging the puddles, but with practice it becomes routine.

    Quote Originally Posted by MagusVandel View Post
    This... is only mildly true. If you have a group that knows how to dodge, then this is accurate. Since most people in the i50 range though are still learning the fight, scholar should probably stay out of cleric and use eos to heal, while dpsing the boss down.

    You can usually use dots immediately after first repel and if you position yourself on the left or right at the very beginning (assuming you have a macro'd set from Bio II-Miasma or you are quick)..
    This is still bad advice. Here's the issue. If your party has trouble with the fundamental mechanics of the fight (dodging the puddles consistently and the tank grabbing the bees immediately), then it's unlikely you will succeed in bringing down the Demon Wall with any consistency. This is because the previous mechanics are still present while the bees are distracting your tank and inflicting massive damage on him and any nearby party members (due to their circular AoE skill).

    You should always be thinking only in terms of what is necessary to take down the Demon Wall before the bees spawn. If you play cautiously and you're pre-occupied with healing party members who fail to dodge puddles, then you or your party is not qualified to clear this encounter with any ease. If you do things such as those listed below, you are only extending your misery and making it even more difficult to pass this encounter.

    Quote Originally Posted by Kiln View Post
    2. Us Sacred Soil in upon 2nd repel. This will decrease the damage of any party member in it by 10%. Helps until the tank established threat.

    4. Pre-cast Adlo, Succor, and/or Stoneskin (if you have it). Do this during the non-running phase just before 2nd repel. It will provide some extra shielding so you can go a few seconds without healing until the tank establishes threat.

    In a nutshell, you want to perform as any actions as you can prior to, or immediately after (that don't draw threat), the 2nd repel that will mitigate damage.
    This is bad advice. You should not be dropping any heals on your party before the bees come out.

    The only exception is, as other posts have mentioned, if an Adloquium shield would prevent the party members from being knocked back. This is especially useful if you have black mages in your group.

    -----

    This fight is not a test of your healing output. It is a test of the party's ability to confidently dodge puddles while sustaining massive damage output onto the Demon Wall. This includes your own damage output.
    (0)
    Last edited by YuriRamona; 01-10-2014 at 02:59 AM.

  3. #13
    Player
    MagusVandel's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magus Vandel
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    You saying that is bad advice seems like you are basing it off of someone with level 70+ gear. For the record, I always cleric for this and dps the hell out of the wall. For a new group with i50 gear, that is absolutely not the best choice.

    Yes, he is a DPS check, but this is a negligible check that occurs way past bees phase. The reason for not straight out DPSing this boss as a healer is this: If your dps are new and not familiar with how to predodge the initial attacks, the heals need to exist to prevent them from dying when they are targeted by murder hole (which does considerably more damage to an i50). Long before we all rushed this fight with OP DPS, there was a time when you needed to fight well into the bee phase.

    Also, casting Succor before the fight (immediately before) and during quiet phases with Stoneskin is not bad advice at all. Since galvanize takes the damage, you'll carry stoneskin longer through the battle. Maybe 10 seconds longer. But long enough to save some time and cast dots at the beginning.
    (0)

  4. #14
    Player
    LionKing's Avatar
    Join Date
    Sep 2013
    Posts
    624
    Character
    Kaane Moka
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    i have cleared AK-Demon Wall as all roles, DPS,Tank and Healer, so I think i could give a good view on what each roles need to be done to advance smoothly. For Tank, i only have played Pal so far, so can not give any advice on War

    1/Before engaging, plan out your strategy. When the adds spawn, let the DPS know which will be taken down first or having the tank mark the target.
    2/Upon engaging, DPS MUST NOT getting hit by his AOE straight line period. If one of them getting hit, immidiately "Leeches" slow on that DPS.They also HAVE TO know the position when it comes to Repel.Healing as normal.
    3/Before the second repel, if the DPS are caster typed, ask them to activate Sprint 2s BEFORE the cast finish casting.By doing so, they wont get hit by AOE field on the back. As for Tank, (as Paladin), activate TEMPERED WILL 2s BEFORE the repel goes off and he wont be knocked back.Healing as normal.
    4/When the adds spawn, either having Tank gathers them all and stay ay one side, and having the Catser DPS uses Limit Break on the crow, then quickly take them down one by one or by AOE (with an ilv50 DPS, the LB will still reduce the health on both of them to less than 50%,making them easy to kill them both in the shortest time) or having all DPS focus on the marked one (planed beforehand), kill it then proceed to the other. For having easier time to gather adds, Pal can activate HALLOW GROUND if able, and the job be the walk in a park. While doing all this, all party members MUST NOT get hit by the boss AOE (Bee AOE is fine) and MUST AWARE of their positioning when Repel is coming. As for Healers, all you do is to spam AOE Heal (Succor or Medica), given that the DPS and Tank NOT getting hit by the boss AOE.
    5/ When the adds are all killed, burn the boss down and healing as normal.

    In a nutshell:

    As Tank: Use your defensive Cooldown and heal yourself if able while you MUST get aggro on all the Ads. Avoid getting hit by the boss AOE at all cost and prevent getting Knock off the platform.
    As DPS: If you are Caster, use your LB when the tank gathered all adds around the designated area and take them down from there. If you are Melee DPS, use LB on the marked target and quickly take them down.You MUST NOT get hit by the boss AOE at all cost and prevent getting knock off the platform, can take the Bee AOE though.
    As Healer: Healing like normal until the adds phase and spam AOE heals until all adds are dead, given you, the tank, and the DPS MUST NOT getting hit by the boss AoE.

    You dont need overgeared members to kill him but you do need an experienced members to take him down smoothly.

    As for Fairy goes, you can set it to stay at Mid to prevent being knocked off the platform and re-place it after the first and second Repel. or you can put her to follow.
    (0)
    Last edited by LionKing; 01-10-2014 at 07:24 AM.

  5. #15
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    You are going to get various information on what to do with the fairy I am afraid. I placed my Selene from the first time I ever did it. Place her in the middle right on the mark that you see on the targeting circle when you have DW targeted. You will have to move her back after a repel but is that really such a big deal? Having her on follow can get her hit with slow from the outside floor AoEs and this is detrimental where as the middle gravity debuff is nothing to worry about.

    Stay in Cleric Stance until repel. Succor and SS before repel goes off. The pattern is two floor AoE rotations and then a repel. Rince and repeat.

    Leave Selene on Sic and let her worry about her own CDs for the spell speed and skill speed. She will be able to handle all the healing with you doing Succors before repels UNLESS you have DPS/TANK that are not moving out of floor AoEs. Even then you might not be able to save the first if they can't dodge them and that is NOT your fault.

    Last note, preemptively move. Start out on one of the sides (I always go on the right). Once you get the timing down you can actually move into the middle while the floor is still purple. But don't do that till you get really well knowing the timing. After the middle AoE move and then after the Side AoEs move back to the sides.

    That should be all you need to do assuming the DPS and Tank are moving like they should. I find it hard to believe that i55 can get this down before Bees or even close to being down before Bees. Because of this, save the LB for the Bees. If you have a melee have them LB one of them and the tank take one. If you don't have a mage LB both of them and have the tank take both and pick one to kill first. There is a trick to using your fairy to tank the bees while being off of the floor from a repel but I didn't know about this ability before I was well overgeared for it and finish before Bees spawn so I cannot help ya there.
    (1)

  6. #16
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    Huh? I always ask my party members to click off stone-skin because after it wears off, you get the repel effect which can throw people off.
    (0)

    Behold: the power of Nuclear Fusion (http://na.finalfantasyxiv.com/lodestone/character/1578266/blog/546323/)

  7. #17
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by HoroBoro View Post
    Huh? I always ask my party members to click off stone-skin because after it wears off, you get the repel effect which can throw people off.
    That is pointless. If you have SS or not you should always group up in middle anyway so I don't see why you would do this.
    (0)
    可愛い悪魔

  8. #18
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    Quote Originally Posted by Maku View Post
    That is pointless. If you have SS or not you should always group up in middle anyway so I don't see why you would do this.
    Because sometimes: Repel -> Stoneskin absorbs damage/effects -> You move away from center to the edge in order to dodge middle void zone -> Stoneskin expires -> Repel effect kicks in -> You Dead.

    That's happened to my group before.
    (0)

    Behold: the power of Nuclear Fusion (http://na.finalfantasyxiv.com/lodestone/character/1578266/blog/546323/)

  9. #19
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by HoroBoro View Post
    Because sometimes: Repel -> Stoneskin absorbs damage/effects -> You move away from center to the edge in order to dodge middle void zone -> Stoneskin expires -> Repel effect kicks in -> You Dead.

    That's happened to my group before.
    Seriously? This has never ever happened to me before and I keep SS on the part. I have never heard of this happening and if it is happening it is a pretty major bug. I would like to hear if anyone else has had this happpen. It is just a bit unbelievable. Something else has to be happening.
    (0)
    可愛い悪魔

  10. #20
    Player
    HoroBoro's Avatar
    Join Date
    Aug 2013
    Posts
    213
    Character
    Marisa Kirisame
    World
    Cactuar
    Main Class
    Thaumaturge Lv 55
    Quote Originally Posted by Maku View Post
    Seriously? This has never ever happened to me before and I keep SS on the part. I have never heard of this happening and if it is happening it is a pretty major bug. I would like to hear if anyone else has had this happpen. It is just a bit unbelievable. Something else has to be happening.
    Really? I used to be able to reproduce that effect reliably. Where stone-skin absorbs the knock-back and then you get the knock-back once it dissolves.

    I'm pretty sure there's a thread on it here somewhere. Found it: http://forum.square-enix.com/ffxiv/t...all-seriously/

    That's why, just to be safe and prevent random things from happening, I always tell everyone to click stone-skin off and never apply it during demon wall.
    (0)

    Behold: the power of Nuclear Fusion (http://na.finalfantasyxiv.com/lodestone/character/1578266/blog/546323/)

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