Quote Originally Posted by Paikis View Post
Fracture potency: 100 initially then 20 per 3 seconds for 30 seconds (100+200=300 total)
Heavy Swing: 100 potency
Skull Sunder: 200 potency (threat mod: 3x damage = 600 potency of threat)

A single combo'd Skull Sunder is double the threat of a Fracture that is allowed to run the entire length of the DoT. When you add Butcher's Block to the end, you get another 280 potency with a 5x modifier which completely destroys the threat generated by a fracture, even 3 fractures doesn't come close.
This was the reason I never incorporated Fracture into my rotation.

Maybe I play too much like a Gladiator at lower levels, but pre-30, I was just spamming Fast Blade -> Savage Blade, and rotating occasionally. I guess the fun of Marauder is having more tools to play with.