Page 15 of 29 FirstFirst ... 5 13 14 15 16 17 25 ... LastLast
Results 141 to 150 of 290
  1. #141
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    so far rage quitting has gone down to one death then QQ, leave party. people stand in AOE then blame everyone else for there death QQ, leave party. you meet the person who thinks there GOD because they have lv90 gear then crys the whole way through and leave the party.
    i think its pretty toxic.
    (4)

  2. #142
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Some people play/do things purely for the enjoyment and experience. They like to have "fun" and do things they normally wouldn't (or couldn't at all) in a fictional world. There's quite a high chance that the toxic of this community are actually fairly nice people IRL (or are just closet d-bags because they're cowardly/afraid of doing these same things to people IRL). It doesn't matter where they came from. It's just how we are.
    (0)

  3. #143
    Player
    SilverRhythm's Avatar
    Join Date
    Oct 2013
    Posts
    156
    Character
    Adun Centennial
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Well, greed can never be stopped, humans will do whatever they can to get their message sent across to get gil XD.

    So in the end they decided that PF is the best place.

    Well, just ignore them. But of course I hope that SE can also come up with a preventive measure to prevent these greedy guyz from flooding the PF with these. Best way is to legalize report for misuse onto these people.
    (0)

  4. #144
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Xerukm View Post
    I remember when the game first launched and I started playing, almost everybody was helpful and it was a lot of fun to group up and do random stuff. So what happened? Seriously, what happened?
    Short answer: It's a design flaw.

    Long answer: Faceroll leveling from 1-50 conditions players to believe that everything in the game should be fast and easy. When these expectations aren't met in endgame (due to more difficult content + heavy dependency on others), players are quick to criticize and insult anyone who appears to be slowing them down. After enough failed runs, they will simply refuse to party with anyone who might inhibit endgame progression. (hence: " ilvl80+Zenith only, exp, gear check, kick ppl parsing under 'x'," etc..)
    (3)
    Last edited by Zantetsuken; 01-10-2014 at 12:40 PM.

  5. #145
    Player
    TarutaruAddict's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Tarutaru Taru
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    It's the community that attracts an Americanized mmorpg. Ffxi had a good community because help from others was the only way to progress in the game. Well it used to be like that at least. Now your getting a community that really doesn't have to interact with one another in order to progress. This attracts people that don't really care about helping out or giving advice. Ffxi in terms of mmorpg is such a unique game that involved everyone playing together as a community. I thought that's what mmorpgs were about but that seems to have change. It's like people would rather play mmo's as if they were single player games.
    (2)

  6. #146
    Player
    Anapingofness's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    832
    Character
    Bisera Cecilina
    World
    Adamantoise
    Main Class
    Armorer Lv 76
    I just think some people believe it's ok to be jerks because they're on the internet. Those people need to grow up and stop behaving like spoiled brats.

    On the other hand, the more people stand up to immature fools, the better the community is.
    If you want a good community then you have to work for it. It doesn't happen overnight.
    In the end, it's really up to us to make or break this community.
    (3)

  7. #147
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Look at old zam archives and forums for XI.

    Everyone was beyond helpful. More than once people offered to help me when I was having trouble completing any of the missions.
    Same with Monster Hunter. In mh you have yor elitists but even they are out there to help people reach their goals.

    XIV is a great game, really it is. However to play it you really never need anyone's help or guidance. It just makes players selfish.
    I don't know if there's anything they could do to fix it since it just comes with creating a casual mmo.


    Look at wow, ro2los, wakfu and so on and you can instantly tell by the forum tone how the community of games like these just is what it is.
    (0)

  8. #148
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Endgame community has ALWAYS been this bad in ARR. I remember AK speed runners, and they were not helpful or polite or nice in any way.

    The bright side is that really only a small subset of the endgame community is that kind of player. Most of the endgame interaction I've had is fun and positive, particularly lately. Of course there are some very frustrating encounters, but they are the minority. I guess the key is to focus on the positive experiences and enjoy them as much as possible, when you do you start to realize how rare extremely negative experiences are. Or maybe it's better to say it like this : When you go into something expecting a negative experience, you will have a negative experience.
    (1)

  9. #149
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    668
    I want friends!
    (0)

  10. #150
    Player
    Suellen's Avatar
    Join Date
    Sep 2013
    Posts
    74
    Character
    Suellen Harkwyn
    World
    Siren
    Main Class
    Marauder Lv 50
    I blame CT. I remember threads like these early on and as a regular DF player I was quick to respond that I wasn't seeing it with 90% of my experiences being pleasant. Then 2.1 came out with CT. I feel the nature of grinding out an instance over and over trying to get that 1 drop before the weekly lockout ended really shortened a lot of peoples patience. At first it was just in CT that felt like a terrible toxic mass of negative energy. But I saw it percolate out to all DF instances. Now it seems really bad to the point I don't enjoy tanking through DF much anymore. I'm hoping with 2.2 and the removal of lockouts in DF content will mellow people out a bit but time will tell.
    (1)

Page 15 of 29 FirstFirst ... 5 13 14 15 16 17 25 ... LastLast