Sorry but spamming 111111111oneoneoneone is not more tactical ...The way I see it they were trying to get a more engaging battle system in this, one that you couldn't semi-afk fight and would have to be more tactical.

Sorry but spamming 111111111oneoneoneone is not more tactical ...The way I see it they were trying to get a more engaging battle system in this, one that you couldn't semi-afk fight and would have to be more tactical.



This is just idle curiosity on my part, but for those of you who played FFXIII, would you say that battle system had a good tactical element to it, or was it just spam, spam, spam attack? Reading through this thread, the idea of a FFXIV with FFXIII battle system popped into my head and I was curious if something like that could work in an MMO?

What do you mean? Changing classes in middle of the fight or select 4-5 abilities and then the char will do it?This is just idle curiosity on my part, but for those of you who played FFXIII, would you say that battle system had a good tactical element to it, or was it just spam, spam, spam attack? Reading through this thread, the idea of a FFXIV with FFXIII battle system popped into my head and I was curious if something like that could work in an MMO?



Basically, yeah. Buff up, change class, debuff enemy, change class, deal damage, change again, heal then switch back to pounding away at the enemy. Unless I'm missing something, it would work out quite well.
I think any type of constructive criticism should and would be welcomed, no matter the inspiration. Whether they come from WoW, FFXI, Aion, EQ etc. They are good examples of what does and does not work in this genre. Will everyone agree on which functions those are? Of course not. But, you do have to look at what the majority enjoyed since you need the basic playerbase to support the game, and the large playerbase to make FFXIV money.
Personally, I think if this game has any hope at all of making a comeback then SE needs to start working and catering towards the console version (Don't lynch me!). Like it or not, those are the players that haven't had a "first impression" yet, and certainly not a bad one to make them jaded towards future improvements and/or changes. This will be the main revenue stream for the game to improve even further by investing more time and money. This is what will support the game for the two years it takes most of the jaded and angry PC populace that bought this game to read new reviews and give it a second chance.
Obviously this is just my opinion, but I believe that is where they stand the best chance to not only make a comeback but to make the game truly great. I cringe at the idea of waiting two more years for a decent version of the game but I like it a whole lot better than just watching it shut-down.
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