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  1. #151
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Well you also have to look at more than just your view of what is Range and Melee in your eyes.

    There is the factor of Stat base classes/jobs place into the possibility...

    We are also lacking a 2nd DEX base class/Job in this game.

    So far we have Paladin/Warrior for Vit, Summoner/Black Mage for INT, Dragoon/Monk for STR, and Scholar/White Mage for Mind.

    but only Bard for DEX.

    Then there is also how Yoshi-P catagories classes/jobs since people catagories class/jobs differently and this part we don't know since we are not Yoshi-P.

    Where you see 3 range classes/jobs other people may see 2 Mage and 1 Range.

    Some people tend to catagories things into Melee, Range, and Mage

    Mage being a Long Range Magic Damage user

    Range being a Long Range Physical damage user

    Melee for Close Range Damage user.

    In this view we are lacking in Physical Damage Range class/jobs but have a balance of 2 Melee and 2 Mage class/jobs for DPS

    In melee we have Dragoon and Monk

    In Mage we have Black Mage and Summoner

    In Range we only have Bard.

    Anything is possible at this point since we don't know how and what Yoshi-P thinks so for now we can only take into consideration through factors and catagories until Yoshi-P decides to announce some info.
    (1)
    Last edited by EdwinLi; 01-09-2014 at 03:44 PM.

  2. #152
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by silentwindfr View Post
    snip
    So there is no real priority on any new class is what you are saying since never once did he use any specific class as an example of what needs to be prioritized other than musketeer since it was in development in FFXI. In one of your quotes he said it wasn't pushed back on purpose, there were other priorities that needed to be met. Nothing in there says another class was being worked on, and right now there are priorities being met, disconnection errors, the PvP arena issues, Primal fights and Duty Finder Bugs. FATE errors and bugs that keep springing up as well as issues with the new dungeons and treasure hunting.


    He doesn't give any more priority to other classes and only uses them as examples to fit the questions being asked.

    Scout class doesn't exist. We don't even know if it will ever exist. If they add it in, they have to fix the party set ups for dungeons that or Scouts are all DPS/Tanks which honestly then they won't be considered Scouts, they'll be DPS or Tanks.

    If they intend to add more content to what's lacking, Magic Classes and Tanks are definite two on the list, but they didn't say there was a priority on those either. They only said that they want to increase the number of those two. They want to possibly add a Scout type class. They want to add Musketeer because it already exists they just haven't added it in for players yet. Seems more like they would put priority on things we already have rather something that doesn't exist. That just seems like common sense to me.

    Can't imagine why Maelstrom would be a Key word for the update if not for Musketeer since the guild is in Limsa Lominsa and the Admiral wields 2 guns. Leviathan doesn't have much to do with the Maelstrom as a whole and was mentioned as an absolute to be added so the key word wouldn't be for something involving Leviathan as a hint since we already know we're getting it, some kinda story to go with it, and possibly some new buffs for the Summoners to go with it.

    Same tides could be turned if you look at if the hint was for Ramuh and Twin Adder. No point in naming the Company when the Sylphs are the main focus for Ramuh and we already know Ramuh is going to be out. There is new content with the key to the new content focused around the word Maelstrom, which is a Grand Company headed by the ex Pirate Admiral Merwlb who uses two guns. Pirate Class/Job could be a possibility since the Maelstrom is a navy fleet made up of ex pirates and combat Pirates.

    And by the way, the last quote, he mentions that he feels he has to add musketeer and then only adds as a side the other classes Thief, Ninja, Blue Mafe, Red Mage as stuff he would like to add personally. Those four added in were an after thought, so they had less presence and less importance to him at the time of that interview. He put focus specifically on a Gun related class because its already there.
    (2)

  3. #153
    Player
    Jadi's Avatar
    Join Date
    Sep 2011
    Posts
    228
    Character
    Jadi Kama
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by BoomerOU View Post
    Id rather have a new role (support) and add a Redmage (melee Enfeebler) and chemist (ranged buffer)
    Hybred classes don't exactly fit in this game due to the design. Pick one of 4 accepted duty finder roles and paint a perfectly equal carbon copy job on it. It's really a shame and it would be nice to see them fix it.

    Warrior was supposed to be a hybred dps tank and it was in 1.23 (and it was very very good then at that) but they screwed it up really bad originally in 2.0 making it tank and dps worse than pretty much everything else.. and so ppl cried out for a fix.. now they are pretty much equal.. and this is kind of sad really.
    (0)
    Last edited by Jadi; 01-09-2014 at 06:35 PM.

  4. #154
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Arkista View Post
    EDIT
    I wanted a Tank who can DPS

    uhhhh.... /point Warrior That is EXACTLY what warriors are.
    (0)

  5. #155
    Player
    SerenitySilvermoon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    69
    Character
    Serenity Hart
    World
    Mateus
    Main Class
    Conjurer Lv 70
    Speaking of tanks, what was this old news of summoner being a "tank" class with Ifrit egi? Obviously it didn't pan out, but I never found out if it was just a rumor or if SE just decided not to make it a tanking option? I'm not saying it SHOULD be a tank...just wondering.
    (0)

  6. #156
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I just liked the way Ninja tanked in FFXI. hate from DPS and debuff. It felt good dodging each attack and maintain shadows.

    Tho ninja could never compared to PLD, but Ninja did shine in certain areas.

    Berserk > Blade:Jin, felt so good!!!!!the sounds effects!!!!
    (1)
    Goodbye, Final Fantasy...

  7. #157
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Jadi View Post
    txt
    Not really true, you see support is possible but it would have to still adhere to dps meaning it has to put out enough sustained dps via dot or direct damage. Support doesn't have to stay out of an attack and/or healer roll. Redmage as Boomer pointed out could be a melee enfeeble would personally like it to be a casting tank but i digress. They would have to derive its dps based around the enfeebles. So lets say slow, blind, and silence effect our test mob. So they can approach dps in two ways one similar to smn and have a fester like effect that deals burst damage for each enfeeble up and because the resists the ability to use would in fact self limit as all three effect are rarely up more then 10 secs at a time. The other would be to have combos based around the enfeebles themselves so this combo would gain this effect and potency when this debuff is up.

    But like war comes the balance thing debuffs can infact be easily to powerful.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  8. #158
    Player
    statikcat's Avatar
    Join Date
    Dec 2013
    Location
    DC
    Posts
    20
    Character
    Nier Weiss
    World
    Malboro
    Main Class
    Gladiator Lv 50
    It seems like Warriors and Paladins are too similar is also part of the problem. I think most people see them as more or less the same class/job. Paladins should somehow be more magic oriented tanking and warriors more classic tanking role. That would make it more interesting. Also, sword and shield oath is a good idea as it lets a paladin do more dps or more defense but maybe more things like this should be included so tanks have a little more variety. There is a shortage of tanks because also a lot of people dislike being stuck in only tank/defense character. Tanks for this reason should be more flexible and interesting as a class .. maybe than the others or at least as priority. DPS might disagree but do you or don't you want to be sitting in a dungeon que for 30 minutes while I get in within seconds literally every time?? I will give you some of my que time in return for a more diverse, interesting tanking class
    (0)
    Last edited by statikcat; 01-10-2014 at 12:23 AM.

  9. #159
    Player
    lolirocco's Avatar
    Join Date
    Sep 2013
    Posts
    54
    Character
    Lux Fragil
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Ninja tanking only worked in FFXI cause it was so slow paced that counting shadows actually worked out... How would an evasive tank work in such a fast paced game? RNG much?
    (2)

  10. #160
    Player
    Lord_Zlatan's Avatar
    Join Date
    Oct 2013
    Location
    Ul' Dah
    Posts
    1,188
    Character
    Zlatan Tarrant
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by lolirocco View Post
    Ninja tanking only worked in FFXI cause it was so slow paced that counting shadows actually worked out... How would an evasive tank work in such a fast paced game? RNG much?
    simple: abilities that increase your percent chance to dodge.

    The big thing about eva tanks versus mitigation/healing tanks is that the other 2 are predictable, and almost gauranteeable. If you know your rotations/cd's and when to use them, you can predict whether you will win or not.

    and EVA tank, is all about chance. Something I for one would enjoy. Sure I can tank this mob thats 10 levels above me, my EVA is insane. then you get hit, and you die. Gotta know in any of the 3 tanking situations how to maximize ur survivability, and thats with RNG as well.
    (1)

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