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  1. #91
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    You guys might as well be talking to brick wall if you think Zoomie will ever bend any little bit on his ideas on how you should play the game.

    All levels of endgame content have been completed with people using gamepads or even on the very limited ps3.

    All future endgame content will be completed with people using gamepads/controllers and ps3. It doesn't matter.
    (1)

  2. #92
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    So how bout that Thrill of Battle guys?

    No but really, either let the thread die (like it should have) or go create a thread in General Discussion about keyboard/mouse vs. controller efficiency. It is probably already there. /facepalm
    (0)

  3. #93
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Soulburn32 View Post
    You guys might as well be talking to brick wall if you think Zoomie will ever bend any little bit on his ideas on how you should play the game.

    All levels of endgame content have been completed with people using gamepads or even on the very limited ps3.

    All future endgame content will be completed with people using gamepads/controllers and ps3. It doesn't matter.
    You're completely and totally unaware of what I'm talking about or the context of the quote I responded too. This thread is discussing multiple things and you should keep up with what is being discussed before jumping to conclusions and attacking someone's character. Thanks!

    As someone who has recruited and actively runs twintania with LOTS of PS3 players I frankly resent your sentiment.

    I was responding to someone saying that comfort > efficiency when macroing multiple cool-downs together. So yeah, mind rethinking your post?
    (0)

  4. #94
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Traek View Post
    So how bout that Thrill of Battle guys?

    No but really, either let the thread die (like it should have) or go create a thread in General Discussion about keyboard/mouse vs. controller efficiency. It is probably already there. /facepalm
    You can blame me for the resurrection. I was somewhat included in the arguments over KB+M before the other guys started going off. Just felt like giving my input since I've now had the the opportunity to try and play with KB+M.

    Moving on.. Thrill of Battle is great!
    (0)

  5. #95
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Moving on.. Thrill of Battle is great!
    Try macroing in /laugh. It makes it much more "thrilling".

    I knew a gnomish warrior in WoW that put "/train" into all of his skills via macros. Fun for the first 1000 times and then...
    (1)

  6. #96
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zoomie View Post
    Try macroing in /laugh. It makes it much more "thrilling".

    I knew a gnomish warrior in WoW that put "/train" into all of his skills via macros. Fun for the first 1000 times and then...
    I've never played WoW so I don't get it lol

    I will do that though, since none of my macros transferred from ps3 to PC. I'm thinking:

    /em activates Thrill of Battle.
    /laugh <t>
    (0)

  7. #97
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by whiskeybravo View Post
    I've never played WoW so I don't get it lol

    I will do that though, since none of my macros transferred from ps3 to PC. I'm thinking:

    /em activates Thrill of Battle.
    /laugh <t>
    /train would make your char make train sounds. "choo choo, chuga chuga chuga chuga chuga chuga chuga chuga, choo choo!" for example
    (0)

  8. #98
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zoomie View Post
    /train would make your char make train sounds. "choo choo, chuga chuga chuga chuga chuga chuga chuga chuga, choo choo!" for example
    Hahahaha, nice. Had to check out youtube on that one. I could see how that would get annoying if overused XD
    (0)

  9. #99
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Gandora View Post
    This is not lazyness. Some people arn't good at swaping macro palette on a controller as well.
    This is why I LOVE the LT+RT pallets. I have my main stuff that I want super easy access to on pallet 1. then the stuff that either feels more comfortable while using both triggers or not as readily needed on pallet 2 instead of 8 which is set by default. this allows me to set specific alternate move pallets for each of my classes. I don't know if that was implemented in 2.1 or if its always been there, but when I found it, everything got a heck of a lot easier.
    (0)

  10. #100
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by odie View Post
    This is why I LOVE the LT+RT pallets. I have my main stuff that I want super easy access to on pallet 1. then the stuff that either feels more comfortable while using both triggers or not as readily needed on pallet 2 instead of 8 which is set by default. this allows me to set specific alternate move pallets for each of my classes. I don't know if that was implemented in 2.1 or if its always been there, but when I found it, everything got a heck of a lot easier.
    The dual-trigger was implemented in 2.1. I've really been enjoying it as well, much more efficient than swapping bars on the fly, and less need to macro stuff together to conserve space.
    (1)

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