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  1. #31
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Raminax View Post
    My experience has been that people are quite random about in which direction the Vassagos are shifted as the fire pools spawn. Is there actually any averse effect to Vassagos standing close to each other, though? Because I haven't noticed any.
    Overlapping AOEs, Dark Halo or Grim Halo or whatever it's called
    (0)

  2. #32
    Player
    zeroumus's Avatar
    Join Date
    Aug 2013
    Posts
    57
    Character
    Zeroumus Garagelan
    World
    Hyperion
    Main Class
    Conjurer Lv 90
    strange, I have never seen him tanked in the middle. I have always wanted to try this however. As a healer, i find it a little frustrating how everyone is out of my heal range, running all over the arena. Tanking in the middle would keep everyone a little closer.

    Tanking at the edge certainly made sense the first week or two when there was to many people how did not know how the fight worked. but now that 95% of the people kinda know whats going on, center sounds like a better choice.
    (1)

  3. #33
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Quote Originally Posted by Aegis View Post
    Overlapping AOEs, Dark Halo or Grim Halo or whatever it's called
    I was thinking something actually dangerous. ;_;

    And yarr, it's a Grim One.
    (0)

  4. #34
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    I've run Crystal Tower about 30 times and have always seen them tank it at the edge.

    Anytime someone tried middle, everybody told them to take it north.
    (0)

  5. #35
    Player
    Lyndoggy_Dog's Avatar
    Join Date
    Sep 2013
    Posts
    39
    Character
    Melted Wellington
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Billzey View Post
    Nobody else can possible get hit by his breath move if you tank him on the edge. I'm not sure why anyone would intentionally tank him in the center.
    Ill tell you exactly why you should tank him in the centre, first and foremost because most DF groups in CT are absolute retards, couple that with the fact that tanks will still only pull them to the edges closest to the dragon and when that happens you nullify all melee from killing the skeles due to them running along the floor instead of the platforms.
    Pulling to the edge is just horrible unless you somehow have a premade or a very competent df group. Both of which are very rare in CT.
    (1)

  6. #36
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    This is a worthless thread, CT is so easy you could tank him in the poison and be fine.
    (6)

  7. #37
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by MythToken View Post
    This is a worthless thread, CT is so easy you could tank him in the poison and be fine.
    Whereas your post was helpful and informative
    (3)

  8. #38
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    As far as I've ever done in the Japanese data centre it's always center.
    (1)

  9. #39
    Player
    Codek's Avatar
    Join Date
    Sep 2013
    Posts
    511
    Character
    Dalek Codex
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    I've always tanked him in the North.

    Tanking in the center implies that all skellies must die simultaneously as they all take the same amount of time to reach the dragon (half the arena length). If the skellies are placed correctly then it's not so bad, when they are not then it can get rough.

    If he's in the north, then it's easy to prioritize the closest skelly first (usually travels slightly less then 1/2 arenas length) then shift back to the next two (a bit more then 1/2 the arena length) followed by the next two (@3/4th the length) and finally the last (Full Length of arena). On average, this gives a good 50% bonus to the time needed to kill them as well as an established priority order on what to focus first. In the case where one or two die in a bad spot (usually in the center platform) then you still have (generally) half the arena length to handle it.

    The only ones who suffer from this are Monks and they can usually find at least one Skelly to attack within the arena. Dragoons have the jumps and lance throw as a desperation move. Plus, the poison is very easy to heal through as no one else should be taking damage during that time, so melee can take the risk of jumping in here and there if need be.

    It's just gives more room for error, other then that it doesn't really matter.
    (0)
    Always remember the Silver Rule:
    "Treat others as they treat you!" ...or something like that.

  10. #40
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Players just do it because they feel safer but there's really no need to pull it to the edge. The dragons aoe breath is easily stunnable and grabbing adds is just as easy when it's in the center.
    (1)

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