Im down with level capped BCNM's not so much with dungeons and level scaling is not cool with me either.
LV caps give crafters a reason to live to craft +1 BCNM sets.
Im down with level capped BCNM's not so much with dungeons and level scaling is not cool with me either.
LV caps give crafters a reason to live to craft +1 BCNM sets.
I hope there is something similar but not excat..
like in FFXi BCNM, job was highly selective, unwanted job are nearly "forbiddden" to join a BCNM.. i hope it would not happen again, forcing ppl to play a certain job.
Well with this games engine about the only class that wont be cool is a group full of healing spec'd conjurers.
And you know someone would do it anyways just to be the awesomest.
Coins are involved, of course there's going to be risk/reward system. Bitching about that is a pansy way out.
It's completely optional. If no one want your job because a strategy hasn't been developed for your job, then go farming for your income.
The beauty about BCNM is that it is in no way required and if you think you have bad luck anyway, not always good for the pockets.
You can't say Challenge and then double back and say "but make sure everyone can win it with any combination". Defeats the point of challenge.
That's one line I won't draw. If BCNM requires a 3 ninja strategy, then it's their coin. Maybe someone will do 2 ninja and a rdm, and make their coin useful, etc. That's why there's many BCNM in FF11.
Personally I wouldn't care if they added it if it wasn't a must to get good gear or the great gear. Personally I have a grudge against BCNMS because of all the years of tryin(bad luck i guess) I never received what i wanted until months later and i just brought the item. As long as Its just something extra and not a MUST then sure why not.
edit: I did enjoy the fights though just hated my rewards. Instanced dungeons should hold the great gear in my opinion(of course having a good challenge also).
Last edited by Akumu; 03-10-2011 at 02:22 PM.
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I think that BCNMs would be an asset to the game but not as a primary source of rare/ex items like ffxi. I still feel instanced dungeons are the way to go.
BCNMs were good for XI at that time. But I feel XIV deserves something more modern and updated.
Faction Leves, while lacking in the challenge are a better idea than BCNMs already in my opinion because you're running around and fighting in the open world rather than traveling to a single isolated room.
Perhaps if there was a device that teleported the party to a mission only area, where you fight a group of hostile enemies in a big area for gil and gear, I'd be highly in favor of that.
As we speak now, I'm sure SE is already creating instances similar to these ideas we have.
Perhaps if we didnt have to be slaves to guildleves to unlock faction leves they wouldnt suck bbuthole.
BCNMs were good for XI at that time. But I feel XIV deserves something more modern and updated.
Faction Leves, while lacking in the challenge are a better idea than BCNMs already in my opinion because you're running around and fighting in the open world rather than traveling to a single isolated room.
Perhaps if there was a device that teleported the party to a mission only area, where you fight a group of hostile enemies in a big area for gil and gear, I'd be highly in favor of that.
As we speak now, I'm sure SE is already creating instances similar to these ideas we have.
I think it makes sense you take on easier tasks before you take on bigger challenges. The Faction point system is better than the coin system of BCNMs as well since you're guaranteed points after accomplishing leves instead of getting coins by chance while grinding.
NO reason not to have them, they would fit into the game perfectly.
They are casual friendly, instanced, short, and for all levels.
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