Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 25
  1. #11
    Player
    Cornyboob's Avatar
    Join Date
    Mar 2011
    Location
    Uldah - Wutai
    Posts
    31
    Character
    Cornyboob Funnyname
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Im down with level capped BCNM's not so much with dungeons and level scaling is not cool with me either.

    LV caps give crafters a reason to live to craft +1 BCNM sets.
    (0)

  2. #12
    Player

    Join Date
    Mar 2011
    Posts
    68
    I hope there is something similar but not excat..
    like in FFXi BCNM, job was highly selective, unwanted job are nearly "forbiddden" to join a BCNM.. i hope it would not happen again, forcing ppl to play a certain job.
    (0)

  3. #13
    Player
    Cornyboob's Avatar
    Join Date
    Mar 2011
    Location
    Uldah - Wutai
    Posts
    31
    Character
    Cornyboob Funnyname
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Well with this games engine about the only class that wont be cool is a group full of healing spec'd conjurers.

    And you know someone would do it anyways just to be the awesomest.
    Quote Originally Posted by Cornyboob View Post
    Im down with level capped BCNM's not so much with dungeons and level scaling is not cool with me either.

    LV caps give crafters a reason to live to craft +1 BCNM sets.
    (0)

  4. #14
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Timotheus View Post
    I hope there is something similar but not excat..
    like in FFXi BCNM, job was highly selective, unwanted job are nearly "forbiddden" to join a BCNM.. i hope it would not happen again, forcing ppl to play a certain job.
    Coins are involved, of course there's going to be risk/reward system. Bitching about that is a pansy way out.

    It's completely optional. If no one want your job because a strategy hasn't been developed for your job, then go farming for your income.

    The beauty about BCNM is that it is in no way required and if you think you have bad luck anyway, not always good for the pockets.

    You can't say Challenge and then double back and say "but make sure everyone can win it with any combination". Defeats the point of challenge.

    That's one line I won't draw. If BCNM requires a 3 ninja strategy, then it's their coin. Maybe someone will do 2 ninja and a rdm, and make their coin useful, etc. That's why there's many BCNM in FF11.
    (0)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Personally I wouldn't care if they added it if it wasn't a must to get good gear or the great gear. Personally I have a grudge against BCNMS because of all the years of tryin(bad luck i guess) I never received what i wanted until months later and i just brought the item. As long as Its just something extra and not a MUST then sure why not.

    edit: I did enjoy the fights though just hated my rewards. Instanced dungeons should hold the great gear in my opinion(of course having a good challenge also).
    (0)
    Last edited by Akumu; 03-10-2011 at 02:22 PM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  6. #16
    Player

    Join Date
    Mar 2011
    Posts
    55
    I think that BCNMs would be an asset to the game but not as a primary source of rare/ex items like ffxi. I still feel instanced dungeons are the way to go.
    (0)

  7. #17
    Player
    Draven's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Character
    Draven Pierce
    World
    Adamantoise
    Main Class
    Gladiator Lv 54
    BCNMs were good for XI at that time. But I feel XIV deserves something more modern and updated.

    Faction Leves, while lacking in the challenge are a better idea than BCNMs already in my opinion because you're running around and fighting in the open world rather than traveling to a single isolated room.

    Perhaps if there was a device that teleported the party to a mission only area, where you fight a group of hostile enemies in a big area for gil and gear, I'd be highly in favor of that.

    As we speak now, I'm sure SE is already creating instances similar to these ideas we have.
    (0)

  8. #18
    Player
    Cornyboob's Avatar
    Join Date
    Mar 2011
    Location
    Uldah - Wutai
    Posts
    31
    Character
    Cornyboob Funnyname
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Perhaps if we didnt have to be slaves to guildleves to unlock faction leves they wouldnt suck bbuthole.
    Quote Originally Posted by Draven View Post
    BCNMs were good for XI at that time. But I feel XIV deserves something more modern and updated.

    Faction Leves, while lacking in the challenge are a better idea than BCNMs already in my opinion because you're running around and fighting in the open world rather than traveling to a single isolated room.

    Perhaps if there was a device that teleported the party to a mission only area, where you fight a group of hostile enemies in a big area for gil and gear, I'd be highly in favor of that.

    As we speak now, I'm sure SE is already creating instances similar to these ideas we have.
    (0)

  9. #19
    Player
    Draven's Avatar
    Join Date
    Mar 2011
    Posts
    155
    Character
    Draven Pierce
    World
    Adamantoise
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Cornyboob View Post
    Perhaps if we didnt have to be slaves to guildleves to unlock faction leves they wouldnt suck bbuthole.
    I think it makes sense you take on easier tasks before you take on bigger challenges. The Faction point system is better than the coin system of BCNMs as well since you're guaranteed points after accomplishing leves instead of getting coins by chance while grinding.
    (0)

  10. #20
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    NO reason not to have them, they would fit into the game perfectly.

    They are casual friendly, instanced, short, and for all levels.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast

Tags for this Thread