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  1. #1
    Player
    Krimzon's Avatar
    Join Date
    Dec 2013
    Posts
    40
    Character
    Phoenix Downey-jr
    World
    Behemoth
    Main Class
    Dark Knight Lv 90

    World outside of cities seems redundant

    Seems like there's no point of having this beautiful world in AAR because it's practically dead outside of cities/dungeons due to no one doing fates anymore.

    Fates were one of the core aspects of 2.0, why nerf them to the point where no one wants to do them?

    Now I do love the bonus exp from dungeons and extra tomes from roulette but why can't we just have both?

    It kinda stinks how awesome the world is but now due to fates being nerfed it's just ghost town after ghost town. They could have just created cities and dungeons and it wouldn't be that different now.

    I hear "well now players won't be so bad because of fate grinding from 1-50." I personally haven't noticed much of an increase in the skill of the majority of players I've come across in roulette. I don't think doing Satasha 500 times is going to change that.

    I'm just a little bummed out to see how unlively the game world feels now. Well just thought I'd post my 2 cents.
    (7)

  2. #2
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Do FATEs while waiting for DF /o/
    (0)

  3. #3
    Player
    Krimzon's Avatar
    Join Date
    Dec 2013
    Posts
    40
    Character
    Phoenix Downey-jr
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ZohnoReecho View Post
    Do FATEs while waiting for DF /o/
    What about for the players who actually WANT to fate grind to 50 rather than do dungeons? I'm not saying that it's the right way to level but those players matter too. Also the point of this thread was to point out that the world outside of cities is rather dead BECAUSE of the fate nerf.
    (2)

  4. #4
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    i still take screenshots while traveling around (hunting log)

    (5)

  5. #5
    Player
    SilverRhythm's Avatar
    Join Date
    Oct 2013
    Posts
    156
    Character
    Adun Centennial
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Well so many people complain dungeons not rewarding, now this is to complain on FATE. It never ends, balance after balance, complain after complains.

    The current FATE and Dungeon system I would say its very well balanced, you dont just kill 15-20 monsters just to finish a FATE anymore, the more people in it, the harder it is to complete a FATE and this is way better so that stragglers who tries to reach the FATE still have time to join in it. Reward for FATE system based on exp, gil and seals have not been nerfed at all i think. So I think its a good balancing.

    Dungeons, now gives more rewarding experience and gil. Encourages more people of an alternative way of levelling up and earn gil. I would agree the current balancing for the dungeons is good.

    Anyways in the server I am in now, there are still tons of people grinding FATE in Coerthas and Northern Thanalan
    (4)
    Last edited by SilverRhythm; 01-08-2014 at 06:49 PM.

  6. #6
    Player
    ZohnoReecho's Avatar
    Join Date
    Aug 2013
    Posts
    958
    Character
    Zohno Reecho
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Krimzon View Post
    What about for the players who actually WANT to fate grind to 50 rather than do dungeons? I'm not saying that it's the right way to level but those players matter too. Also the point of this thread was to point out that the world outside of cities is rather dead BECAUSE of the fate nerf.
    The world outside the cities is dead because people are levelling up.
    (1)

  7. #7
    Player
    Krimzon's Avatar
    Join Date
    Dec 2013
    Posts
    40
    Character
    Phoenix Downey-jr
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SilverRhythm View Post
    No it's not, if everyone does ONE thing and not the other then it's not balanced. I'm not saying it should be like before and everyone just fate grind to 50 but people shouldn't have to dungeon to 50 either. Why couldn't SE just let us have both that way players can actually choose which they would like doing? Not just be forced to DF all day and not to mention that might be terrible for DPS with long queue times. Also on my server I hardly ever see anyone fate grinding, especially at night which I am most active.
    (0)

  8. #8
    Player
    Kyata's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Kyata Rofii
    World
    Omega
    Main Class
    Marauder Lv 50
    I agree, FATEs these days are only active during the busy hours, and even then, it's only couple of areas with around 10 people at most.

    I do like doing both, personally.
    While dungeons are faster exp now, and generally more fun, plus a chance (though usually a slim one) to socialize, sometime it's nice to sit back and semi-afk while reading or watching something and just running from one FATE to another.

    If they really wanted to make the new FATE system work, it should scale the CURRENT FATE's difficulty to the present participants, instead of the next one to pop as it does now.
    (1)

  9. #9
    Player
    gadzi_h's Avatar
    Join Date
    Oct 2013
    Posts
    129
    Character
    Gadzi Hajaz
    World
    Gilgamesh
    Main Class
    Archer Lv 50
    For me it was a great way to get exp when I had a 45+ min que time for dungeons.
    (0)

  10. #10
    Player
    am0n's Avatar
    Join Date
    Oct 2013
    Posts
    230
    Character
    Jeyza Re
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    ITT: OP is unhappy that FATEs don't end in a minute and award the best experience option (by a landslide) in the game any more.

    Truth is, people are still doing both. I decided to grind a few FATEs yesterday on my BLM to get closer to 46 for reputation quests. Went to N. Than, did a /shout LFG and got a group instantly. At each FATE we went to there was probably 15-20 people doing them. However, with the changes, the FATE actually was fun now. Lots of things to kill (I got more exp killing the mobs than from the actual FATE), lasted longer than a minute and felt much more satisfying than they previously were.

    But unlike before, I also now have the option to level up my tanks via dungeons. Or my other DPS classes via Battleleves. I have options.

    FATEs are still a great source of experience and people are still doing them. However, since, as Silver said, they are balanced, they aren't the only thing people are doing.
    (4)

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