Page 11 of 23 FirstFirst ... 9 10 11 12 13 21 ... LastLast
Results 101 to 110 of 225
  1. #101
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    New tank to solve tanking issue? Want DPS? This job/class will be perfect.

    Slave Driver: Enslave a player to be your meatshield

    Whip: Beats up enslaved player so he tank better
    Verbal Abuse: Makes enslaved player depress and therefore more open to your 1337 tanking advice.
    Slave Master: Enslave more then 1 more player as your meatshield.
    Ego Trip: Cause your enslaved players praise how 1337h4x your dps is and how infeior they are.
    Lockout Threat: Blackmail enslaved players over content lockouts, if they don't "learn2tank better".
    (1)

  2. #102
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by silentwindfr View Post
    ps: in bravely default templar use more a sword than spear but well ^^
    Through various different games Templars used a variety of different weapons. Earliest I remember were from FFT with Swords, then FFTA's Bangaa Exclusive Templar used Shields. History wise, Templar was a special order that served the church and didn't have a specified weapon of choice as they used Sword, Spear, bows and Maces, practically anything that could have been found in a medieval time. Templar is another special classed Knight rank very similar to that of the Paladin but distinguished enough to be given a separate standing in most MMOs.

    I would agree that it could be Tank and it could be DPS. wouldn't know what to base it off of though. I would assume a new class rather than jump up on an old one and double up the Job's standards (Double Tank for Glad or Double DPS for Lancer) Some people wouldn't like them switching up so it would be hard to say how they'd interact with the players.
    (0)

  3. #103
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    Judge a dual wielding sword enfeebling tank.
    (0)

  4. #104
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by BoomerOU View Post
    Id rather have a new role (support) and add a Redmage (melee Enfeebler)
    Keep us out this. And "support" would only hurt the game in the long run.

    Quote Originally Posted by Arkista View Post
    If they added Ninja I guarantee that a lot of people would play, Hell I would play NIN more than I do my PLD.
    Seeing that taking no damage >>>>>>>>> mitigating damage any day of the week, who can blame you? That said, no, Ninja tanks are iconoclastic to the point they're an eyesore, and I hope they stay in FFXI forever and never darken our doorstep.

    -----------------------

    On topic, you can't make a halfway tank because that new tank has to be interchangeable with PLD and WAR. WAR+New Tank and PLD+New Tank has to be as vaible as PLD+WAR currently is. More tanks with different aesthetics and mechanics is something I'm all for. I've mentioned SAM, BST, and Mystic Knight being excellent candidates for tanks with enough flavor to stand apart from PLD and WAR while possibly drawing players to them due to said aesthetics.

    As an aside, the bigger problem with tank design moving forward is the inclusion of Hallowed Ground and now Holmgang. There's two possible outcomes to this problem. You're either going to require the new tank to have an invincibility move or will have to nerf Invincible/Hallowed Ground and Holmgang's mitigation. If you were to leave things as they are and NOT implement an invulnerability move, that new tank is going to suffer exactly what WAR went through when ARR launched.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #105
    Player
    Stryker12's Avatar
    Join Date
    Dec 2013
    Posts
    80
    Character
    Willow Rathel
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    So many negative comments on having more tank classes, I mean do we want 18505508580750768 dps jobs and 2 tank classes forever? You think que times are bad now. I think honestly oneper genre is a good start, muskmusketeer as a dps. Some sort ofhealer and one tank. And please no ninja, a hopolite like suggested above or you could call it a phlanax sounds cool like the Lancer in tera (my main).

    I would love another tank class, because I'm not scared of responsibility like most dps players I'm joking... Or am I?
    (3)

  6. #106
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    what we really needs is to improve ACTUAL Tanks , to be more fun and engaging , more flashy too

    Paladin : u expect a holy warrior , but the FFXIV PLD lacks the holy ....flash looks lackluster to begin with , circle of scorn looks meh , the buffs animations need to be permanent (if i pop sentinel i want to keep that cool blue ward around me until the spell wears off)

    a new 3th combo would be nice , maybe a skill that does dmg and put a stoneskin effect on pld or heal the pld , a passive trait that heals the pld on block (heal % based on block strength so a shield that blocks a lot heal for less and a shield that block less heals for a lot)

    Warrior : the changes in 2.1 are nice , but change overpower to a a whirlwind attack and see players hop to warrior , when ppl think in GREAT AXE = whirlwind of death! steel cyclone in 1.0 was amazing animation wise.....
    (1)

  7. #107
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    IMHO, we need a support/blink tank or a heavy DPS - something that can actually cover for a tank if he/she fails.

    We could have something like Cleric Stance for DPS, which turns e.g. a Lancer into a full tank at the cost of attack power and movement speed - or a Monk/Ninja into an master of evasion for 30 seconds.

    DPS are too squishy at the moment.
    (0)

  8. #108
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    I've despised the idea of a Ninja tank since the begining. I'm surprised SE actually let it happen in XI. Any other game company would have nerfed their tankyness into the ground. They were ment to be a DPS class, not a tank.
    (3)

  9. #109
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 100
    people want ninja, in this aoe ridden game? ya watch as all your shadows are blown away faster than yo can cast.
    (0)

  10. #110
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    Quote Originally Posted by Starrywisdom View Post
    Ninja just needs to be the next tank. Games lacking an 'evasion' tank - would fill the void and introduce the 'far eastern flair'.
    Game may be lacking evasion tanks for a good reason: they don't work. (Or they are ghods.)
    (3)
    --------------------------------------------------

    The generation of random numbers is too important to be left to chance.

Page 11 of 23 FirstFirst ... 9 10 11 12 13 21 ... LastLast