Total invested time is pretty much only important when you're looking at additional variables that coincide to cost vs time. This includes things such as salaries/pay, workmans comp, workplace maintenance, expenditures for necessary merchandise/equipment, etc. Balancing how cost effective it would be with X amount of people working on something, as opposed to having Y amount of people doing it. Seeing as how there really isn't much to be said of a video game currency generator towards it "costing" anything to generate, real world time is the only important factor to look at. If you were to look at the long-term economic plan, which is something that really doesn't concern anyone but the developers, then invested time might have an impact on things, but it'd be very minimal. To them, their greatest time factor is real time. The amount of time it takes an individual player to get X amount of currency, how that time spent might affect the ease of transition in economic expenditure, and so on. In this case, total invested time really doesn't amount to anything worth looking into.




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