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  1. #61
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Peptaru View Post
    Accurate enough for what it is, but you do have to total the time investment of all people doing it if you're going to total the gil they get from doing it. Yes, in the world, only 5-10 minutes have passed, but it took 500-1000 minutes of invested time.
    Total invested time is pretty much only important when you're looking at additional variables that coincide to cost vs time. This includes things such as salaries/pay, workmans comp, workplace maintenance, expenditures for necessary merchandise/equipment, etc. Balancing how cost effective it would be with X amount of people working on something, as opposed to having Y amount of people doing it. Seeing as how there really isn't much to be said of a video game currency generator towards it "costing" anything to generate, real world time is the only important factor to look at. If you were to look at the long-term economic plan, which is something that really doesn't concern anyone but the developers, then invested time might have an impact on things, but it'd be very minimal. To them, their greatest time factor is real time. The amount of time it takes an individual player to get X amount of currency, how that time spent might affect the ease of transition in economic expenditure, and so on. In this case, total invested time really doesn't amount to anything worth looking into.
    (0)
    Last edited by Welsper59; 01-08-2014 at 07:46 AM.

  2. #62
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Aarran View Post
    I've been reading up on the economy of the game, and I'm sorry if this point has been made already. It seems to me that a big problem in the economy is that your gil gain relies too much on other players. I don't buy things from other people because I don't know if my stuff will sell and I can't chance losing the money. I imagine others feel the same way. If I had a steady daily income I'd probably worry less and buy more. My idea would be to give players a couple of gold coins for daily quest instead of crystals and myth tomes. Just a thought.
    Translation:
    Where's the gil, SE? Show me the gil!
    (0)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  3. #63
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Welsper59 View Post
    Econ
    If you want to use the numbers of gil injected into the game, yes you need to account for total invested time... it is time spent by the players to make the money when they could have been doing anything else. I don't mean to look at it from the standpoint of SE, but from the standpoint of the players which are generating the funds. If you ignore total invested player time and call it 5-10 minutes... you're still only looking at 6k gil from the playerbase perspective.
    (0)

  4. #64
    Player
    vp_cmc's Avatar
    Join Date
    Aug 2013
    Posts
    372
    Character
    Tee Hee
    World
    Cerberus
    Main Class
    Bard Lv 80
    What to do with gil? (except housing or if you already have it). And don't mention player market, if gil income will be higher, prices will be higher too.
    (0)

  5. #65
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Peptaru View Post
    If you want to use the numbers of gil injected into the game, yes you need to account for total invested time... it is time spent by the players to make the money when they could have been doing anything else. I don't mean to look at it from the standpoint of SE, but from the standpoint of the players which are generating the funds. If you ignore total invested player time and call it 5-10 minutes... you're still only looking at 6k gil from the playerbase perspective.
    Yeah, we're just looking at it from different perspectives then lol. I was simply looking at it from the overall stance of an example of a hundred players doing the leve 10 times at the same time, and the literal time it took to reach that 600k generation. You're 100% correct about the collective time for the individual player.
    (0)

  6. #66
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Welsper59 View Post
    Yeah, we're just looking at it from different perspectives then lol. I was simply looking at it from the overall stance of an example of a hundred players doing the leve 10 times at the same time, and the literal time it took to reach that 600k generation. You're 100% correct about the collective time for the individual player.
    It didn't feel like we were on different sides of an argument, just different perspectives; good to know that is so.
    (0)

  7. #67
    Player
    heavensarmy's Avatar
    Join Date
    Jan 2014
    Posts
    1
    Character
    Devin Greene
    World
    Malboro
    Main Class
    Lancer Lv 50

    Leves Allowances

    I was just wishing for more allowances per day to speed along the trophy, PS3 user.
    (0)

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