I make a decent amount of money a day from Treasure Hunts, duty roulette, crafting leves, and beastman dailies. It's not super fast, but it's consistent. Stop being lazy.
I make a decent amount of money a day from Treasure Hunts, duty roulette, crafting leves, and beastman dailies. It's not super fast, but it's consistent. Stop being lazy.
Dude, selling stuff in this game is easy. Probably easier than any other. All you do is go to list an item and while doing that, check the current prices of the other items listed for sale and just sell for the same or a little bit lower. Some items like materia will sell very fast.I don't buy things from other people because I don't know if my stuff will sell and I can't chance losing the money.
You can't make money without taking the occasional risk. That's true both in real life and in the game.
At any rate, they put tons of "gil fountains" in. Treasure maps produce gil, pretty much every dungeon produces lots of gil for everyone involved.
To each their own I guess. I personally don't like paying for the luxury of having a second job.Yeah. Other MMOs like WoW. Shower you with gold, then inflate the prices of everything to accommodate that extra Gold.
For juuust 5000 gold, your horse can fly 15% faster! Bargain! Or we have this wonderful ground only mount for the low low price of 20 thousand gold pieces!
Seriously, I like XIV's approach to money. If i want it, I need to work my ass off to get it. As it should be.
Well, there's really no way around it. Any game that allows any exchange with other human beings (unlike a single player RPG) needs to carefully balance gold production and destruction otherwise the game economy will go to hell.
20,000 gil is pocket change but besides that.
Having the ability to generate large amounts of new gil will distabalize the economy. You should have the gil sinks almost = the new gil coming in there should be a minor increase in gil overtime to keep a small amount of inflation to keep people spending instead of saving.
XIV's issue is the only way to make money is to do dungeons, treasure map, and so on. They are so worried about rmt SE killed the game economy themselves. Seriously SE did more dmg to the economy then the RMT did back in XI when they had thier 1million gil for $2.50 sale that one Christmas.
I want to be able to gather and craft and make decent money. I want to be able to go out into the world and collect drops and make decent money. I DO NOT Want to have to spam the same dungeon over and over for 5-6k gil per rep that is not fun or good money. I too think money should involve hard work, but I am not working hard and to just get paid minimum wage from some horrific 500-1200gil payout.
20000 gil a day is a joke. 200000-500000 after serious 4-8hrs of work would be more acceptable, 20,000 should be from new gil the rest should be from other players.
THis is a mmo the main source of money that a player gets should not be from ingame content it should be from other people that is what makes a game economy work.
Do the 8-man treasure hunts. Seriously. If all 8 people have just 1 map each that's 12,800 gil MINIMUM per person. Chances are you'll get at least one rare chest with 5,000 gil in so that total will probably be higher. That's also completely ignoring the rare mats that come out of those treasure coffers...
I do 8-man maps with my FC every few days and each person has 2-4 maps to do... usually looking at 30-40k gil in about an hour plus a tonne of HQ mats.
I appreciate the good advice, thanks man.
So...... I dont get why peeps like Aarran here seem to make blanket statements all the time, "why are there no gil fountains?" I just dont understand the mentality behind it? They are there, everyone player and his chocobo know they are there! So whats the problem?
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You just cba right?
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