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  1. #31
    Player
    Githiun's Avatar
    Join Date
    Sep 2013
    Posts
    218
    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Wooohoo. I discovered a bug!!! well until 2.15 if i'm not worried about the 20% dmg reduction i'll probably take the dps increase and keep same amount of threat!
    (0)

  2. #32
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I wonder if there's an occasional issue where the hate mod does not get applied when going into Shield Oath?
    (0)

  3. #33
    Player
    Githiun's Avatar
    Join Date
    Sep 2013
    Posts
    218
    Character
    Githiun Smallsword
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    Well it actually makes sense though. I was thinking Shield Oath wasn't working. In my case my OT switched from Shield to Sword. Therefore he'd continue getting the threat bonus and the DPS bonus making it difficult for me to keep up in threat.

    That extra 50dmg a swing makes a difference!

    At the end of the day, threat management is important. I watch my threat I want to be near the MT incase he dies but not close enough that one good hit will cause me to overtake him.
    (0)

  4. #34
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kenji1134 View Post
    I wonder if there's an occasional issue where the hate mod does not get applied when going into Shield Oath?
    Shield Oath does apply the enmity modifier. The issue is that Sword Oath is inheriting Shield Oath's enmity modifier when you go to Sword Oath directly from Shield Oath, rather than turning Shield Oath off and activating Sword Oath (or activating Sword Oath from nothing). Try attacking something without any Oath up and then attack something with Shield Oath up; you'll generate a helluva lot more enmity with it than without it and, with Sword Oath (applied from a null state), you'll only generate marginally more.

    Quote Originally Posted by Githiun View Post
    Well it actually makes sense though. I was thinking Shield Oath wasn't working. In my case my OT switched from Shield to Sword. Therefore he'd continue getting the threat bonus and the DPS bonus making it difficult for me to keep up in threat.
    Eh, if you notice your OT doing this, just tell them to turn Sword Oath off and then back on again. The bug only applies when you go directly from Shield Oath to Sword Oath. If you turn off Shield Oath and then turn on Sword Oath, the enmity modifier isn't applied. I've run with quite a few random tanks in DF that think that everyone else sucks at aggro management because every time they OT, they go straight from Shield to Sword and either rip aggro from the MT or ride their ass the entire time. In their minds, the MT has terrible enmity generation because, when *they* tank, they've always got a huge cushion and it couldn't *possibly* be their own exploitation of a bugged mechanic that's causing the problem. More than a few I know of don't think that it's a bug at all and think that Sword Oath is *supposed* to help generate obscene enmity (which makes no sense since it's the offtank stance and only applies it in a single situation). A lot of the pugs don't believe me until I tell them to turn Sword Oath on and back on again to verify it; they generally get humbled a bit when they see that, no matter what they do, they can't make any kind of dent in the MT's enmity cushion unless they use it as it's bugged.
    (0)

  5. #35
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lex_Luger View Post
    I have noticed the opposite. I have been MTing and OTing everything from Turns 1-5 to Garuda/Ultima/All new dungeons and have noticed a noticible boost to shield oath. Even if I spam halone I can't pull hate off an equally geared tank when I'm in sword oath, so it seems to me like its working like it actually should.
    Agreed, I'd been doing CT in i90 DPS gear on my PLD, and in the past it's been extremely easy for me to pull Agro off of other Tanks with my Sword Oath on, now it's extremely difficult unless I get the first combo off or they just generally suck.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #36
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I've noticed this bug with Sword Oath for some time now and assume that either SE added a special modifier to the skill or accidentally copied code from Shield Oath. I'm already an enmity monster in my FC static, but this has made off-tanking difficult where sword oath's extra damage would have been a boon (I.E Titan EX/Coil/etc.)
    (0)

  7. #37
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ladyJ View Post
    paladin/gladiator needs just one small adjustment increase the flash by a few yalms radius and increase the emnity gained from flash just a little and there would be a lot more paladin tanks and a lot more safer party members at lower levels lol
    No. I don't want to play God. If this game gets any easier I have to unsub.
    (0)

  8. #38
    Player
    misterdapi's Avatar
    Join Date
    Sep 2013
    Location
    Los Angeles, California
    Posts
    118
    Character
    Lavender Herbster
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Camate View Post
    Greetings,

    We've confirmed a bug wherein the enmity bonus granted from Shield Oath will remain when changing to Sword Oath. We apologize for the inconvenience and will be fixing this in patch 2.15.
    It was starting to feel like I was a Wrath Paladin again. hahaha
    (0)

  9. #39
    Player

    Join Date
    Aug 2013
    Posts
    266
    Quote Originally Posted by Hoshikogi View Post
    I've noticed this bug with Sword Oath for some time now and assume that either SE added a special modifier to the skill or accidentally copied code from Shield Oath. I'm already an enmity monster in my FC static, but this has made off-tanking difficult where sword oath's extra damage would have been a boon (I.E Titan EX/Coil/etc.)
    all you have to do is turn off shield off manually before you turn on sword oath if you do this then the emnity bonus doesnt go over.
    (0)

  10. #40
    Player
    Avalon_Albrook's Avatar
    Join Date
    Sep 2013
    Posts
    359
    Character
    Avalon Albrook
    World
    Excalibur
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Camate View Post
    Greetings,

    We've confirmed a bug wherein the enmity bonus granted from Shield Oath will remain when changing to Sword Oath. We apologize for the inconvenience and will be fixing this in patch 2.15.
    I feel so.much.better now that I've seen this. In the past week, in 2 different CT runs, I've had an OT pull hate from me while they were in Sword Oath, despite me being i90 and doing max aggro rotation while they're in DL with a relic. I couldn't understand why it was happening and it depressed me so much I considered upping my drinking to "girl you got a problem" levels.
    (1)

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