Raist as much as I appreciate the formatting of the thread, I think that packetloss is much more important that poor worst results. If the average was closer to worst than best I could see that as being an issue however the majority of the team the worst is far from the average.

23% packetloss is not something that is acceptable, even 8% packetloss (inside square by the looks of things) is very borderline.

Bottom line is this, if square want people to continue with their game especially those who are only doing endgame PvP / PvE they need to start the conversations with the ISP / Peering networks now rather than putting this back on the end users.