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  1. #111
    Quote Originally Posted by Nenin View Post
    FFXIV has never missed a tentative deadline before
    MUHAHAHA!!!!!! ROFLMAO!!! That's a good one :-)

    Well, they HAVE kept deadlines. Some of them. After redefining their goals to their current status quo and ignoring the roadmap and official announcements they made. Like with launch. Or raising the level cap with the first update.
    (2)
    Last edited by SolArisa; 01-07-2014 at 05:53 PM.

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  2. #112
    Player
    Luciano_Bozzelli's Avatar
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    Aug 2013
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    Limsa Lominsa
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    Luciano Bozzelli
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    Diabolos
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    Thaumaturge Lv 100
    Quote Originally Posted by ArcheustheWise View Post
    I wish i had a dollar, literally, a dollar for each time ive heard this "phrase" mindlessly spouted on a mmo forums before the mmo itself became a sinking ship. *eyerolls* I would be one hell of a rich guy.

    What i'm REALLY getting sick of around here is the white knighting to SE's rescue. Let me ask you "knights" a question.. what does it hurt if our complaining actually nets something good? You know.. something positive and nice that would be benefit to all? What if the OP's message is heard due to the number of upvotes and the devs stop and think and say, you know, hes right, we really need some consistency. And wham, more open world content.. or wham, changes to make crafters more viable in what they are supposed to be doing, crafting whatever they are SUPPOSED to be crafting... not just furniture that no one can use becuase no one can actually BUY the house...

    I would think you would want to rally beside us, that would make the most logical sense. Of course what am i thinking.. people around here being logical. Lolz

    "herp de derp! wait till they flesh out the game fully you guyz!" really? Looking at the games current state, i would love to see what this game "fleshes out" to be. Because i'm not quite sure myself.

    /rant

    Sorry, Thank you OP. Your post is on mark. Will say the game is fun in places, but lets all be honest, its still a cluster when you look at it lol.
    My hat to you sir, I haven't really met that many level 50 fisherman, but I agree with you, and the OP's concerns. However let me shed some light on why people are a little optimistic for the future of the game called Final Fantasy XIV: A Realm Reborn, and aren't just white knighting.

    First off I have to say you are right. We should rally behind players with great ideas, and suggestions to make our game better than what it already is. And I do not condone someone being shot down at their suggestions with just a response of the game hasn't been out long enough. We do need these suggestions to be brought up and talked about to better help our foundation to move forward to the future of this game.

    That being said... (and I know some people hate the refference, but...) One of my first great moments of FFXI was going with my linkshell for the first time, going through Rise of Zilart content, beating one trial after the next until finally the whole group reached this place called sky, where we walked around in awe as our feet lit up the floor, searching every area we could at the time. Putting the two games side by side, this moment couldn't be enjoyed in FFXIV due to the fact that the Rise of Zilart expansion came out about a year after the actual game, and the actual game I heard didn't even have an auction house, a function that I loved, and thought just came with its release.

    Rise of Zilart FFXI's first expansion introduced Dragoon, Samurai, and Ninja jobs. Included a city called Kazham, Yhoator jungle, Ifrits Caldron, city of Norg, lots of new areas, airship travels, and of course the extended storyline. A lot of the things that we complain about not being in the game can be introduced in the first expansion and have the opportunity to blow our mines away, and this alone is why many fans like to say, its only been 3 months. Boat rides, NM's in the new area of expansion, and experience parties in the field can all become possible with an expansion. New boat to take us to the new land with a gigantic Pirate Fate on the boat, all this can be possible.

    Think about it, expansion drops, new lands are everywhere, and someone finds out you can fight (lesser Calibri) by this new waterfall and get 800 exp per fight, and can link and chain up to 200 with the right party set up. Someone finds Diabolos in the field in some new area, expansion has 12 new dungeons a few 30 plus, and a few 50's, and a new gigantic area introduced where you have to do a quest to get the map, and the quest is at the end in a great city, and people ban together trying to fight the really high tier mobs to reach the city gates for the map. It's kinda like the possibilities are endless. New city, and area who are overrun by enemy strongholds, and people have to fend the city from the new expansion beastmen. The possibilities are endless, and I look forward to compare the first expansion we receive to the likes of Rise of Zilart.

    It will be the only true comparison I will be able to give between the two games. For saying it lacks things FFXI had is unfair at the moment. Because my memories are heightened by expansion after expansion delivering many new gear items, crafted items, and a more stable economy. For all we know the first expansion may round up all of our current beastmen and their primals, and will give way to maybe a beastmen seal collection where we can fight in instances with those seals in order to secure great crafting items.
    (4)

  3. #113
    Player
    Ri_ri's Avatar
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    Kaguya Houraisan
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    Behemoth
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    Thaumaturge Lv 61
    Quote Originally Posted by Nadrojj View Post
    TLDR - Add some difficulty to fates instead of easy mode zerg fests.
    Funny you say that when most FATEs simply time out. Even before 2.1, I've seen Gorgi time out countless times. Some people would try it, die, and go do something else (i.e. kill an easier FATE)

    And you think making them "harder" (with silly mechanics, no less) would have any benefit?
    They're just location-based quests that people do for exp.



    Have you ever seen her being killed? Me neither. Falling a rock over her head wouldn't change this.
    (1)
    Last edited by Ri_ri; 01-07-2014 at 06:22 PM.

  4. #114
    Player
    Jubez187's Avatar
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    Arant Aleite
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    Sargatanas
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    Gladiator Lv 60
    I think some people are missing the point of the OP. It's not a doomsday thread by any means. When this post came out on Reddit (where it's originally from) the author talked about how much he loved this game. The main points in his article are more or less: "YOU MADE THESE GREAT FEATURES BUT HALF-ASSED THE IMPLEMENTATION. I WANT TO USE WHAT YOU CREATED!" This thread is, overall, trying to improve FFXIV with using LOGICAL basis and some game design theory. Don't just mindlessly say "give it time" because time doesn't do much when we're not getting what we want in the end, although I do believe that SE knows most of this stuff needs to be addressed.
    (7)

  5. #115
    Player
    Starkbeaumont's Avatar
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    Ul'dah
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    Raegen Beaumont
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    Spriggan
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    Dark Knight Lv 90
    What FATEs need is an actual meaning to them. SE could just borrow a campaign-like system from FF11. Giving them tiers that certain FATEs only spawn if you do the lower tier FATES often enough over a day. And completing the higher tiers might unlock special FATEs in the next week that appear maybe 4 times a day and give mytho stones and the chance on a rare item (which could be used to craft higher level armor). Could also be a once per day drop, which is certain if you get gold but have lower chances for silver and bronze.
    The original idea as I understood it was a system of random events that everyone near by helps out on. too bad ppl just pass by cause there is no reason to stop for it. Especially since a lot of ppl are probably capped on GC seals unless they decide to grind another job to 50 or change stat points of their arcanist...
    (7)

  6. #116
    Player Vandark's Avatar
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    Van Dark
    World
    Masamune
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    Thaumaturge Lv 50
    It's all true sadly, if you agree with this then you may find this thread interesting, http://forum.square-enix.com/ffxiv/t...-less-like-WoW
    (0)

  7. #117
    Player
    MilkyJoe's Avatar
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    Aug 2013
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    Milky Joe
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    Moogle
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    Conjurer Lv 50
    Great post OP !

    SE should step back and read some of the points made on this thread and others. Me like most other people want to see this game do well, but in its present state the future doesn't look well for FF14 ARR.
    (0)

  8. #118
    Quote Originally Posted by Starkbeaumont View Post
    What FATEs need is an actual meaning to them.
    They don't need a meaning, they need to be replaced.

    FATEs were a bad idea right from the start, and the horrrible execution made things even worse.
    (2)

    Quote Originally Posted by Vespar View Post
    Met my hubby on XI. Even though we were from different parts of the world, I flew to meet him and haven't left his side since. Now we're here in XIV :3

  9. #119
    Player
    Magis's Avatar
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    Magis Luagis
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    Excalibur
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    Thaumaturge Lv 60
    Quote Originally Posted by synaesthetic View Post
    There's a reason why "good classic MMOs" like XIV 1.23 don't exist anymore.

    They don't make money in 2014.
    EVE Online is an MMO that is constantly gain subs, subscription based (unless you mined PLEX cards I guess), and is sandbox to the extreme. It has an open world that must be traversed (well, warped between systems), and let's players decide their path rather than feed em into a linear dungeon progression. I'm not saying XIV should be that sandboxed, but that's a BS notion that creating a more classic MMO will kill it. Especially when a lot of the recent ones released were just themepark games.

    XI was steadily holding their subscriptions until Abyssea came out (which tried to make it a "modern" MMO). Even for being a 9 year old game at the time.
    (2)
    Last edited by Magis; 01-07-2014 at 10:18 PM.

  10. #120
    Player
    Magis's Avatar
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    Magis Luagis
    World
    Excalibur
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    Thaumaturge Lv 60
    Quote Originally Posted by Starkbeaumont View Post
    What FATEs need is an actual meaning to them. SE could just borrow a campaign-like system from FF11.
    That's a pretty good idea actually. I was originally thinking about Ri_ri's post on Capricious Cassie and was gonna suggest just full NMing the mob (or Rare spawn in WoW) so that it would:

    Give gear that is worth something (and an incentive to do... this is the biggest problem)
    Take some time to respawn (make it rare)
    Let it stay spawned until killed (optional)

    I think the main problem is there is no incentive to actually kill a NM FATE. Outside of maybe a pet, they are basically the same as other FATEs.
    (1)

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