Quote Originally Posted by Ri_ri View Post
That is only possible in a group. And leeching off the contribution of your party is not cool. You can also go auto-attack in CT and get loot for it... doesn't means you should do it.

As for "whacking something for 3 minutes", I still don't see how that's worse than having someone exp-tap mobs or talking to NPCs and getting levels for it.
Again you fail to see the point. They could have done so much better with fates instead of having them be a zerg fest. Bring the environment into play in this beautiful world they have.

Example - fate pops, giant marlboro, only way to get the killing blow is to have a giant bolder fall on the marlboro, it would require timing and multiple targets. You'd have to fight the marlboro down to a sliver of health, then attack the rock that is hanging on an over hang, drag the marlboro over to the rock and let it fall on him. You miss with the rock, you have to start over. You keep attacking the marlboro and drop it to 0% health, he does "death breath" and everyone dies. This is just an example i came up with in 30 seconds that has more depth than the current fates we have. Before you pick it apart as to why it wouldn't work please read the part again where I said i thought of it in 30 seconds as an example.

The issue I have with fates is they are too easy. It's an instant win. Behem and Odin are cool, but the only hard part about them is being able to see the mob. (which I hear they have fixed but I honestly haven't bothered with these two fates since the first week since I am not fate spamming in those zones)

TLDR - Add some difficulty to fates instead of easy mode zerg fests.

PS - SE if you use this fate please name it "To Squish a Marlboro."