
I couldn't find a dev code that had anything to do with player death or general XP/SP concerns, so I tried to pick one it could possibly be lumped in with.Running back from the bind and waiting for the resurrection sickness to expire is a time sink.
An experience/skill points loss is nothing else than another time sink (you lose the time you spent to earn that experience/skill).
It's exactly the same, in an apparently different form. The system can stay as it is.
PS: How is this related to 1020?
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