You know I think part of the problem is that because crafting gear is something easier to potentially get, there is this idea that dungeon gear must be better to account for skill.. But they almost had something with the crafting philo mat system that could have overcome this... Except that they allowed the crafted mats to be sold, and worse, required more crafting items then it takes to get DL itself. One crafted ring requires 9 peacock ore = 9*125 = 12 runs of WP. One DL ring costs 375 = 4 runs of WP. Then if you want the best stats you have to get materia, which means SB high level gear, meaning it takes even more. In the end it frankly makes little sense to get all crafted gear by the time you have the gil to buy, or the mats to make, you already have full DL and some myth anyway. For i70 can crafted gear be the best? Yes. But by the time you have it the best you probably already have some percentage of i90 gear to replace it, Certainly I got my myth robe before I was able to put materia on my Vanya. And I never got anything but the robe because it was so fast to get DL and then drops.
If they really want best in class gear to be hard to attain, including proof of hard content, they should make best in slot (three star maybe?) crafter gear more like relics, where you do hard content to get items needed for your own weapon, something that cannot be sold. Then you could request a crafter to make a crafted item with your mats, for you. In which case crafter gear could be better than dungeon drops, because it would require all the mats to be fetched by you for you. If they did this consistently, you could have dungeon drop which was RNG, or run hard content that dropped those items multiple times to get crafter gear. This would be something that couldn't go through the market board, but would have to be face to face, or self-crafted. This honestly would be a better path than the current myth path, because it would require crafting services, without allowing for people to get gear without doing content. If also done through materia and HQ vs NQ, it would allow all aspects to be fleshed out.
Anyway this is just some random thoughts I have on the subject. Overall I agree with the OP. The dungeon/myth/philo gear being better than crafting is a broken inconsistent aspect of the game.
Maybe vanity will help. But I currently don't hold much hope for it. It certainly won't save the materia system, which currently only has value for crafting.. Which only has value for CUL. As I currently see it the entire crafting system only exists to support crafter/gather gear so CUL can make HQ food.
All of which is very sad. Because I love the crafting system, but why make something that has no purpose to someone?
Sorry for the rambling incoherence, I don't have time to fully make sense of my thoughts on the subject.....

Reply With Quote








