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  1. #11
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    people are scared of what may happen so they took the most severe actions to stop it while punishing people that crash on this badly optimized game. as many stated what is the harm of it memorizing who was in the battle to begin with and if they crash on a game that loves to crash then they should be allowed back in the battle. i haven't heard one person say they wanted to be able to rotate new people in. it is because someone is afraid someone will go and logout to reset hate so their fear over what may happen actually hurts more people than it helps. if you always try to make a game based on your fear you will never make an enjoyable game.
    (2)


    http://crystalknights.guildwork.com/

  2. #12
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    It could be just like every other time you start attacking a mob that's not at full health: you get full loot, but only a percentage of SP. This idea of jumping in at the last minute to get loot is pointless. There's already a way to do that: market wards.
    (1)

  3. #13
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    These complaints will dry up when they adress server issues that cause the disconects so fequently. A much more realistic goal than recoding the party system.
    (0)

  4. 06-11-2011 04:48 PM

  5. #14
    Player
    Join Date
    Jun 2011
    Posts
    710
    But what if the world ended because you joined the party half way through? What then, huh? huh? huh?
    (0)

  6. #15
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Dynamis View Post
    I wish that were true. My problem is my internet service provider. I have unrealiable service that cuts out for a minute or two at a time multiple times a day.

    This unreliable service and the inability to re-join my party was the reason behind my original post.

    Why is Square Enix punishing me because I live in an economically struggling area that doesn't have perfect internet service.
    While I can sympathise with you, I just don't see how it could be implemented without exploitable mechanics ala XI just for the sake of people with unstable connections.
    (0)

  7. #16
    Player
    Kafeen's Avatar
    Join Date
    Mar 2011
    Posts
    463
    Character
    Valega Kazenoko
    World
    Excalibur
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Mack View Post
    And they couldn't come up with something better? like perhaps the game memorizes who was part of the party that initiated the battle and allows that group for re-invites only.
    Yes, I was going to say the same. Rather than kicking someone from a party when they d/c, keep their position reserved then reinstate them to the party when they log back in.

    I think we should be able to leave a party when they're engaged in combat though. I've joined my LS for NMs before, at an even lower level than I am now. I died instantly and didn't have my HP set to the nearest aetherite and ended up on the other side of the world and hadn't been much help anyway. But I couldn't leave the party to do something else because we were engaged in combat, I couldn't even change job to do some crafting because I was engaged in combat, despite the combat being in a completely different zone.
    (2)

  8. #17
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Jynx View Post
    While I can sympathise with you, I just don't see how it could be implemented without exploitable mechanics ala XI just for the sake of people with unstable connections.
    it's very simple. if they were part of the party that originally engaged the mob they should be able to rejoin if they return within a certain time limit. hell they could even make it to where you can't log out while the party is engaged in combat(i think it's already there). if they force disconnect during the fight to avoid hate their char will not disappear for a few minutes anyways so they would die regardless so what's the point of trying that method.

    simple solutions instead of using fear. you solve the problem without punishing your players.
    (0)


    http://crystalknights.guildwork.com/

  9. #18
    Player
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    749
    Anything will die if you throw enough corpses at it eventually.

    It takes skill to go at it with a set number of players, as then, every single death counts.
    (0)

  10. #19
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Vahzl View Post
    Anything will die if you throw enough corpses at it eventually.

    It takes skill to go at it with a set number of players, as then, every single death counts.
    what topic have you been reading? you post as though people are talking about wanting to exchange new players for ones in the party to keep them healthy when in fact that is not what the topic is about at all.

    you're right it takes skill to do something with a set number of players which is why it is bad to start a notorious monster with 5 and one disconnects and it drops you to 4 and you can't get that player that was in the fight originally back into it. we said nothing about anyone dying we stated if someone crashes when they come back they should be able to be invited back into the party not replace them with someone different.
    (1)


    http://crystalknights.guildwork.com/

  11. #20
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Vahzl View Post
    Anything will die if you throw enough corpses at it eventually.

    It takes skill to go at it with a set number of players, as then, every single death counts.
    What does that have to do with anything here? Does not allowing you to re-invite and being stuck with players some how prevent death, cuse crap i did not know that. Not losing SP and being able to instant revive with no loss to MP is not exactly making "a death" seem like a bad thing. I can revive someone within 3.749 seconds when they die and then they wait 3 mins (not xi's 5) and they jump back in without any loss. So dying means nothing to this entire conversation.
    (0)

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