OP deleted because it's old news.
OP deleted because it's old news.
Last edited by Dynamis; 09-11-2011 at 02:15 AM.
They do need to fix it for DCs no doubt, other than that I don't have a problem with it.
They just don't want the FF XI shit all over again constantly swapping people out, X person dies you just swap someone else in guess SE did not like that.
Player
It wasn't but i have seen a LS win cause they rotated 6 different tanks on Khimera, they would have lost if not for the tank also people abusing the hate reset stuff by logging out then back in.
Player
Player
And they couldn't come up with something better? like perhaps the game memorizes who was part of the party that initiated the battle and allows that group for re-invites only.
And SE fixed that "Work around" So people might actually have to use that ingenuity within the one party format. I'm sorry but being switched into a party for a SATA WS and then booted out was lame.
Player
What you may call ingenuity, SE may very well call exploit. And really, SE's opinion is the only one that matters in cases like that. Their game, their call.
Player
thats fixed having isntances zone with a max of X number of ppl in.
U cant zone while a battle is already happening.
To avoid death ppl to log off and another 1 take his place.
Bcnms 4 example
^ i totally second this.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?
BCNM's are a terrible example because you were ejected if you disconected. I'm also a strong supporter of Open world NM's having everything instanced makes for a very barren world outside of those instances. While I'm not oposed to them all being this way I still want to see open world dungeons and "Raid areas" I want to be able to walk into any cave I want by myself without the game shouting at me that I don't have enough members to enter.
You can't rejoin your party after a DC for multiple reasons.
-You could "Hire" merc groups to do a fight for you and join last minute to just get the loot.
-Gaining SP when you yourself did not fight "I imagine it would be a massive pain to somehow split the SP gain into a new formula "Solution could be you get 0 credit for the fight, but that may have to extend to the entire party...loot included."
-Swapping pt members "Lame to the max, NM's will be designed around not needing to swap party members"
-Leaving party to reset your hate via login/out "There is no way for the server to track your characters enmity after it logs"
I think the last one would be the largest issue of all.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.