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  1. #51
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Rigsta View Post
    Why does everyone say PoM is useless?
    Theres a chance that if you start casting immediately after using PoM that the animation will interrupt your first spell about halfway through the cast time, not only completely negating any benefit from the ability, but likely making you behind for the duration as well. After a couple of tank deaths due to trying to use it as a panic button, I simply ignore it now. I only bother using it for bursts of damage with stone II/holy.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #52
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    You are only using single target heals in your mp usage . Mp3 in combat would be enough to let you cure/cure2/regen/freecure for it seems only 3minutes in your video? But cure/regen is not enough to heal fights and isn't why you bring a whm.

    6minutes of just a regen,shroud and stone 2 makes you oom. You have proven my point. Now add aoe heals, a raise, stoneskins in there and see how quicker whm goes oom. Most fights are longer then 6 minutes especially if they aren't on farm mode. TT is 13minutes,fireball phase, ex titan and ifrit require alot of aoe healing.

    Idling is boring and bad design. Especially in a 2.5 gcd game.

    Last point is that lesser geared whm will struggle more on mp then us.
    (2)
    Last edited by sharazisspecial; 01-05-2014 at 10:54 PM.

  3. #53
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by sharazisspecial View Post
    If AoE was not meant to be healed.
    Why even bring a whm at all then? Or even 2 healers for most situations. Just have everyone dodge everything like perfect robots!

    If things were supposed to OHKO they would do so. Healer would be doing jack all, dpsing or ressing majority of the fight if most avoidable damage was supposed to ko.
    Of course it is meant to be healed, but to a certain extent. Just like you said with the plume eating, it is entirely possible and expected to heal through some of it, but if there are 2 players that constantly keep eating them (maybe even dying) then you are gonna eventually run out of mp and I have always thought it's meant to be this way. And in many battles there is aoe damage that can't be avoided (sometimes reduced some way beforehand). That plus avoidable aoe to a certain extent is what I think aoe healing is for.

    But I think this is a little off-topic no?
    (0)

  4. #54
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Samsta View Post
    Of course it is meant to be healed, but to a certain extent. Just like you said with the plume eating, it is entirely possible and expected to heal through some of it, but if there are 2 players that constantly keep eating them (maybe even dying) then you are gonna eventually run out of mp and I have always thought it's meant to be this way. And in many battles there is aoe damage that can't be avoided (sometimes reduced some way beforehand). That plus avoidable aoe to a certain extent is what I think aoe healing is for.

    But I think this is a little off-topic no?
    If 2 people keep dying you will wipe to the dps check anyways.

    Off topic but SE didn't post in this thread so it may be ignored. We will never know how much they actually use these forums when deciding on changes. Imo not much judging by their design choices. E.g buffing lustrate, making whm mana efficiency worse by nerfing medica 2, not using wow's pet control system.
    (0)
    Last edited by sharazisspecial; 01-05-2014 at 11:04 PM.

  5. #55
    Player
    nocks's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Cost Pearce
    World
    Exodus
    Main Class
    Arcanist Lv 50
    I disagree with many of the points in the OP. Scholar has mana issues as well, if they sit and spam their most powerful heal. I cast Physick more often than Adlo, for instance. You WILL go OOM if you sit and burn through Adlo's on the tank, even in a difficult Coil fight where the tank is constantly taking big damage, and the Adlo shield isn't being overwritten by itself. Throw in a couple of Succor's and you are doomed.

    The faery giving us the ability to split heals is useful, but also a liability, as the faery can die, resulting in a huge mana cost and the burn of a Swiftcast. The faery is also difficult to manage in complex boss fights where AE must be managed. Even in the second boss in Haukke Manor HM, my faery ends up Silenced most of the time, because I can't move her quick enough to get out of the AE. Luckily, it's a pretty low damage fight.

    The only real disadvantage a WHM has is the ability to draw agro (which they have tools to fix), and Benediction's stupid animation issues. WHM is the "big numbers" classic healer, which is how they function in the game. Their AE heals are vastly superior to Scholar, who has to individually heal members of a party after a big AE attack, rather than tapping "Medica" and being done with it.
    (4)
    Last edited by nocks; 01-05-2014 at 11:45 PM.

  6. #56
    Player
    Hitome's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    210
    Character
    Hito Yu
    World
    Midgardsormr
    Main Class
    Pugilist Lv 50
    WHMs are horrid to play if you main SCH.

    Easy fixes:

    1) Decrease time on shroud of saints and/or increase potency of refresh
    2) Make the enmity drop a separate skill
    3) Get rid of the horrible proc system that BLMs have. If freecure pops, I want to know immediately instead of during the next cure 1 cast.
    4) Revert medica change or increase radius of cure 3 substantially.
    5) Make overcure proc more often
    6) Stick a proc skill on regen. Ex) Chance on regen tick that your next cure 2 costs no mana and is instant cast.
    7) Make piety worth it. The piddly amount of MP you gain for stacking piety is ridiculous.

    And above all: the freecure and overcure procs from cure 1 and cure 2 should have no timer: you should have an infinite amount of time to cast them so that you can use them wisely and don't suffer from the spell's base speed (cutting off seconds on the freecure/overheal proc timer).
    Not all of these need to be added but a few should be a given.
    (0)
    Last edited by Hitome; 01-05-2014 at 11:44 PM.

  7. #57
    Player
    nocks's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Cost Pearce
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by sharazisspecial View Post

    6minutes of just a regen,shroud and stone 2 makes you oom. You have proven my point. Now add aoe heals, a raise, stoneskins in there and see how quicker whm goes oom.
    I see you complain often about perceived imbalances between WHM and SCH. Have you considered that you don't know how to play WHM very well? For instance, in the post above, you're admitting to casting Stoneskin mid-fight. Have you ever looked at the MP to heal ratio of Stoneskin? It's only meant to be used before a fight, when your MP regen is boosted and it is essentially free. Also, SCH (who also has MP issues if they play improperly) mana would be equally effected by casting Raise mid-fight.
    (0)

  8. #58
    Player
    Aeser's Avatar
    Join Date
    Sep 2013
    Posts
    17
    Character
    Aeser Icaurus
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by nocks View Post
    I see you complain often about perceived imbalances between WHM and SCH. Have you considered that you don't know how to play WHM very well? For instance, in the post above, you're admitting to casting Stoneskin mid-fight. Have you ever looked at the MP to heal ratio of Stoneskin? It's only meant to be used before a fight, when your MP regen is boosted and it is essentially free. Also, SCH (who also has MP issues if they play improperly) mana would be equally effected by casting Raise mid-fight.
    so you never use SS for hard hitting predictable moves like the appearance of King Moogle, or SS'ing the tank to suck up the spheres in Ultima HM to keep your tank from dropping to critical levels? as a few examples.
    (2)
    Last edited by Aeser; 01-06-2014 at 12:36 AM.

  9. #59
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by nocks View Post
    I see you complain often about perceived imbalances between WHM and SCH. Have you considered that you don't know how to play WHM very well? For instance, in the post above, you're admitting to casting Stoneskin mid-fight.
    Stoneskining mid encounter is a fundamental method for dealing with big hitting moves such as Death Sentence. It's more important now than ever with both rain of death and virus getting nerfed for 2.1. And as mentioned, the only time I run into mp problems as whm is when I'm having to raise. I have no issues wining parser battles whilst also pitching in on a bit of dps (Or even holying for stuff like garuda ex plumes or titan HM heart), I certainly wouldn't sit there using stone 2 for dps if I'm expected to heal unless the group's almost certainly going to wipe without that little burst of damage.
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #60
    Player
    nocks's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Cost Pearce
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aeser View Post
    so you never use SS for hard hitting predictable moves like the appearance of King Moogle, or SS'ing the tank to suck up the spheres in Ultima HM to keep your tank from dropping to critical levels? as a few examples.
    Not unless I had plenty of mana to burn and knew I wasn't going to run out, no. Unless those big attacks are guaranteed to kill someone, it's always going to save you MP to heal them after the attack rather than before. Also, pre-loading Regen is more MP-efficient and will serve much of the same goal. Stoneskin just doesn't give much health back for how much MP it costs. If you've got plenty of MP, then go crazy. If you're using it before the fight, then great.
    (0)

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