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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nahara View Post
    I'm still a firm believer that Thief, as one of the most iconic jobs in the franchise, deserves to be a job and not a class. I've got nothing against Ninjas or the people that want them in the game, and I have hope that the developers are smart and creative enough that they can include both of these jobs, and not toss Thief under the bus by making it a class.
    The question arises once again: Do we want overlapping designs or not?

    We don't have a specific niche to hide THF in (enmity transfer and lolTreasure Hunter), so your options are pretty much limited to standard MMO dagger class (WoW's Rogue class and Rift's Bladedancer soul would be excellent starting points for THF gameplay, IMO). Ninja, meanwhile, would have to be designed as DPS as well, and that's not even taking limits placed by their aesthetic. My gut tells me NIN is going to sprout from PGL; no way in hell they have PGL/MNK the Fuuma set and not keep that in mind.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Duelle View Post
    The question arises once again: Do we want overlapping designs or not?

    We don't have a specific niche to hide THF in (enmity transfer and lolTreasure Hunter), so your options are pretty much limited to standard MMO dagger class (WoW's Rogue class and Rift's Bladedancer soul would be excellent starting points for THF gameplay, IMO). Ninja, meanwhile, would have to be designed as DPS as well, and that's not even taking limits placed by their aesthetic. My gut tells me NIN is going to sprout from PGL; no way in hell they have PGL/MNK the Fuuma set and not keep that in mind.
    Keep in mind that Yoshida has already told of plans to introduce classes/jobs which serve in multiple roles as hybrid jobs. It doesn't have to be the case that a Job is either a healer, tank or DPS, but can fulfil more than 1 role depending on the situation. With that in mind, it's quite possible that future Jobs will overlap with current ones (and new ones) in their ability set/roles.

    Here's the quote from the 2.1 patch interview (emphasis mine):

    Will it be divided up by light party/full party content?

    Yoshida: Apart from the Crystal Tower which is alliance content, we plan for endgame content to be focused on a unit of eight players. For example, gathering Allagan Tomestones is good for a light party, but I feel like eight players is the smallest unit that should take on strong bosses.

    Any reason in particular that you feel that way?

    Yoshida: Yes, we want to make sure that there is space in the party for at least two people of each role. 4-6 players is a number which has been used frequently in recent MMOs, but I stuck with the figure of eight people since back in the design stage for the aforementioned reasons. You can have two each of healer and tank and four DPS in the present situation. Once we add the hybrid role (which serves multiple roles), you'll be able to have two players from each role, for a total of 8 people.
    Source

    Perhaps that will give some means to further the discussion here.
    (1)
    Last edited by Themis; 01-06-2014 at 03:08 AM.

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Themis View Post
    Here's the quote from the 2.1 patch interview (emphasis mine):

    Source

    Perhaps that will give some means to further the discussion here.
    And I'll continue to call that a mistranslation since the sentence in question starts with もし and ends with したら, which is a really long way of saying "if" in Japanese. Rather than "once we add hybrids as a role" being "if we add hybrids as a role".

    Nevermind the mess it would make of party dynamics if they were to do something that stupid.
    (1)
    Last edited by Duelle; 01-06-2014 at 12:51 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)