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  1. #31
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Electrowitch View Post
    A 10% Slashing resitance reduction is NOT Equal to a 10% Dmg increase. 10% less Reduction is about 1-3% more Damage
    No.
    Its more around 11% actually.
    You can test this through simple observation of your numbers and math.
    (0)
    Last edited by Leiron; 01-01-2014 at 05:39 PM.

  2. #32
    Player
    Gandora's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    267
    Character
    Cerulean Knight
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Electrowitch View Post
    A 10% Slashing resitance reduction is NOT Equal to a 10% Dmg increase. 10% less Reduction is about 1-3% more Damage
    Fixed, ty.

    Anyone has anything constructive to add on top of everything that was written?
    (0)

  3. #33
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Gandora View Post
    Fixed, ty.

    Anyone has anything constructive to add on top of everything that was written?
    Electrowitch was incorrect Gandora.
    The slash resistance debuff applied by WAR increases your damage for slashing attacks by about 11%.
    Slash resistance debuff is multiplicative to the maim buff, so there is no error in the numbers.
    So you were fine with your initial statement.

    Number time

    butcher block combo'd with maim buff only: 313
    Butcher block combo'd with maim buff + SE debuff: 355

    355/313= 13%

    Compensation for the fact that there is a damage range for attacks, this falls in line with the 11% damage buff that would result fromt he debuff

    1/.9= 1.11 = 11% more damage to the target
    (1)
    Last edited by Leiron; 01-02-2014 at 07:20 AM.

  4. #34
    Player
    Gandora's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    267
    Character
    Cerulean Knight
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Thanks for the confirmation Leiron. I did put the in game description so no one will come to argue about what it does or doesn't do.

    I thougth I was clear when I asked if anyone has anything constructive to add, as 2 people came to pick on the mistake(s) I did/may have done instead of trying to help the OP.

    I wrote my main advice on SP with the Acid bolt from FFXI in mind, which drop a target DEF & increase the damage. Seemed similar enough to me, guess Electrowitch didn't play XI xD.
    (0)

  5. #35
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    She's probably thinking something similar to a game like RIFT.
    Where abilities that pierce elemental resistance, take 10% away from the actual points rather than the resistance directly.
    So if 200 s 20% elemental resistance.
    10% elemental piercing would b

    200 - 20 = 180 = 18% elemental resistance for the ability.
    Which would be a 2% or so increase.
    FFXIV and FFXI dont do that thankfully
    (0)

  6. #36
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Hey guys, so I was wondering about builds now, I've finally reached 50 and want to try some level 50 dungeons. Now thinking about gearing up, would it be wise to sacrifice 25 vit 20 parry for 45 str 45 dex 40 deter? (want to use all gryphons with deter/vit/parry melded to it)
    (0)

  7. #37
    Player
    Beliel's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Beliel Morningstar
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Also Gandora, its probably best to specify that str is increasing the Parry % dmg reduction and not % of the parry rate. Ppl might mistake that.
    Other then that your post was very good and very informative.
    (1)

  8. #38
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Richiealvian View Post
    Hey guys, so I was wondering about builds now, I've finally reached 50 and want to try some level 50 dungeons. Now thinking about gearing up, would it be wise to sacrifice 25 vit 20 parry for 45 str 45 dex 40 deter? (want to use all gryphons with deter/vit/parry melded to it)
    Gryphonskin is fine for everything that isn't Twintania. Keep a set of Allagan/Hero's jewellery as well though, cos sometimes the healers need help, and you will eventually want to tank Twintania.
    (0)

  9. #39
    Player
    Richiealvian's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    534
    Character
    Rinoa Heartily
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    As for the melds, would 10 vit/9parry/9crit/(remaining deter or acc) be better or would 10vit/12parry/(remaining deter or acc) be better for those accessories? How significant is umm, 45 crit compared to let's say 10 deter or 15 parry? Assuming I'm rolling around with all other level 90 gears (aside from the accessories)?
    (0)

  10. #40
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Crit isn't that good for WAR since we naturally get a crit chance buff from Defiance. You want to meld for VIT, parry, and (if it's not already at cap) determination. If DET is at cap, go for crit. 10vit/12parry/x is best.
    (0)

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