I think you're missing a major problem with your little flailing there about "special snowflake" and the poster below you, quoted below, is a perfect example why I'm vocally anti-speedrun for these dungeons.
You also don't seem to understand why I said what I said in the first place. Before MMOs became the incredibly popular thing they are now, people would help each other just for the sake of helping. People respected other people and treated them as more than just a means to an end.
Contrast communities like early EQ and Vanguard and you'll notice a major difference between those and most popular MMOs out these days. The atmosphere is different because they started playing these kind of games where you had to help people, and if you got known to be a jerk you didn't get helped at all. Your reputation mattered back then.
Not so much anymore, and FFXIV is admittedly extremely bad for this due to the way the cross-server Duty Finder is designed (but that's a whole other rant).
As a community we should never, ever want to see this.
This right here is why I feel that even if they're not the majority, the people being forced to go through a story dungeon they've never done before in a way that effectively kills the story is much worse than someone who's done a dungeon X times not being able to shave off five minutes (in the case of CM, ~10-15 in Prae) of their daily run.
I do not believe it's an entitlement issue for someone to want to experience the game as it's designed to be experienced. I do, however, think it's poor form for a vet of the game to bully a new player because they want their pixels faster.
Like I said above, which Aureliami so conveniently decided not to include in their flippant little remark, there is a problem with Duty Roulette: Story Dungeon but I'm not sure what a good solution would be.
Not incentivizing people who've already done it for helping new comers through these fights will just mean they'll be stuck waiting an exceptionally long time to do it. But using Philosophy tomes as a reward for helping just leads to behavior that puts those same new players off.
ruinedmirage, I assure you it gets better. These two dungeons have been a sticking point since 2.0 was released and I don't think they're ever going to find a good balance on them. The decision to gate all of the end-game behind these two dungeons means they are necessary if you want to proceed. In every dungeon I've done after them though the community has been mostly helpful, friendly, and fun.
I think there's just something about the ease of these dungeons and the unbalanced reward that brings out the worst in people.


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