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  1. #11
    Player
    Finals's Avatar
    Join Date
    Jan 2014
    Posts
    16
    Character
    Livvy Finale
    World
    Balmung
    Main Class
    Arcanist Lv 50
    I don't believe you're understanding the math. The critical chance will be a constant, meaning that each time you cast, you have a x% chance to crit. This means that you have a constant chance to crit each cast. Therefore, there is no relying on crits. This is constant. This outweighs, along with 18 Determination, any benefit 5 MND gives. You cannot dispute any of this math as this accounts for all elements (i.e refer to methodology for more information). If you can provide numbers to prove otherwise, I will believe you.

    If we take out crit from the calculation, we gain a ~2 HP per heal increase from a Royal Vest. However, this additional 1.88% crit per cast actually outweighs this ~2 HP per heal increase.
    (1)
    Last edited by Finals; 01-04-2014 at 02:55 AM.

  2. #12
    Player
    Mskala's Avatar
    Join Date
    Dec 2013
    Posts
    24
    Character
    Mskala Hatchet
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    You can have a 90% crit rate, but try to save your tank and that 10% doesn't happen, your tank dies. This can and usually does end the run unless the other tank is somehow unscathed. Sch should aim for crit as a secondary because they get a large benefit from a crit. If its for a whm, I can't in good conscience recommend crit over raw det for consistent healing. Your calculations also don't take into account that a crit can cause over healing, making your actual hp/time much worse. If you are only going to heal when you think a crit won't overheal, then I feel bad for your tank because hes in the red zone way too often and can't make any mistakes.

    However, MND > all secondaries for both classes.
    (5)
    Last edited by Mskala; 01-04-2014 at 01:22 PM.

  3. #13
    Player
    wildgalax's Avatar
    Join Date
    Oct 2013
    Posts
    154
    Character
    Wild Galax
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    This area of the game has puzzled me since i cant tell what is better, the best way is if i test both. However since the myth robe which i will probably be getting next reset has more defense since its i90 i may go with that. Accessories i look a bit differnetly since they all offer the same defense, i tried the i90 ifrit drop and my melded, and i felt more comfortable with the melded, so im currently staying with that.
    (0)

  4. #14
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    If you're getting the Myth chest soon anyway, I don't think it really matters that much. You already have the Vanya, just keep wearing it (Disclaimer: this is what I'm doing, and nobody has complained to me about it). The only thing is, the Vanya is keeping down your average ilevel, so if you don't have a high enough average ilevel to join the party finder groups you want, and it'll be a couple of weeks before you get your i90 piece to replace the Vanya, the Royal piece might be a decent stopgap.

    As for me personally, I'm buying the Myth chest on Monday, and I did swap my Vanya Hat for the Royal Crown, since I was planning on saving the fugly hat for my final purchase.
    (1)

  5. #15
    Player
    wildgalax's Avatar
    Join Date
    Oct 2013
    Posts
    154
    Character
    Wild Galax
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    i dont care about ilvl's what i feel is better i will wear. Just cause ill be wearing myth doesnt mean ill chuck out my vanya, same as other gear, i will hold on just incase i need another gear set.
    (0)

  6. #16
    Player
    Finals's Avatar
    Join Date
    Jan 2014
    Posts
    16
    Character
    Livvy Finale
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mskala View Post
    You can have a 90% crit rate, but try to save your tank and that 10% doesn't happen, your tank dies. This can and usually does end the run unless the other tank is somehow unscathed. Sch should aim for crit as a secondary because they get a large benefit from a crit. If its for a whm, I can't in good conscience recommend crit over raw det for consistent healing. Your calculations also don't take into account that a crit can cause over healing, making your actual hp/time much worse. If you are only going to heal when you think a crit won't overheal, then I feel bad for your tank because hes in the red zone way too often and can't make any mistakes.

    However, MND > all secondaries for both classes.

    While your sentiment is correct, the probability of this occurring is almost 0 (namely 1-((1-percent crit)^(number of casts)). However, the initial question was is 5 MND better than a loss of 18 Determination and 27 Critical. In this case, +18 Determination and +27 Critical is better than +5MND. The game is realized upon mathematics, thus forgoing calculations for belief is wrong. If you have 90% crit, you'll actually crit 90% of the time over the course of a long fight. The argument that you'll never crit with crit is ridiculous.

    Also, the argument isn't about whether 1 MND is better than 1 crit. This is obviously false. Each stat has a weight and we must note these in order to min/max our character if that is what we wish to do.
    (5)
    Last edited by Finals; 01-05-2014 at 12:55 AM.

  7. #17
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    To give a straight up and easy answer to the OP - ... it depends. Sorry :P

    As a Scholar, it's not really optimal because it doesn't have any Crit. That being said, as a Scholar myself, I grew SO sick of the look of the Vanya chest that I said screw it, and got the Royal Vest. And it looks great. And I'm still a great healer with it on. So only worry about it if you have the money for a crap ton of meld chances and care about min/maxing. If not, chances are for the average person, you'd only get 2-3 crit melds anyways, which is most likely less than 20 crit.

    For pants though, I couldn't bring myself to use the Royal ones over my Darklight. A straight up 27 crit loss after losing 18 crit on my chest piece was just way too much for me.
    (0)

  8. #18
    Player
    Mskala's Avatar
    Join Date
    Dec 2013
    Posts
    24
    Character
    Mskala Hatchet
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Finals View Post
    While your sentiment is correct, the probability of this occurring is almost 0 (namely 1-((1-percent crit)^(number of casts)). However, the initial question was is 5 MND better than a loss of 18 Determination and 27 Critical. In this case, +18 Determination and +27 Critical is better than +5MND. The game is realized upon mathematics, thus forgoing calculations for belief is wrong. If you have 90% crit, you'll actually crit 90% of the time over the course of a long fight. The argument that you'll never crit with crit is ridiculous.

    Also, the argument isn't about whether 1 MND is better than 1 crit. This is obviously false. Each stat has a weight and we must note these in order to min/max our character if that is what we wish to do.
    And by the same token, 10% is still 10%. It only takes one non-crit heal when you needed one to end the run. Over a long period of time, yes, you will see average. But many fights have luls in healing in between burst healing phases. This tradeoff is less than a 2% crit rate. He needs a lot more crit on the rest of his gear to make that any kind of reliable. The det makes it more appealing, but the 5 mnd will outdo that.

    To me, your analogy makes it sound like freecure is something to be relied on instead of something that is a nice upside.

    If he cares more about his sch than whm, I would keep the crit only because they function so well with it, and he would have other crit gear to make it a worthwhile gain.
    Hp/time only matters if you do nothing but heal for a length of time. I'm all for math, but you have to also use it in context.
    (0)
    Last edited by Mskala; 01-05-2014 at 04:22 AM.

  9. #19
    Player
    Finals's Avatar
    Join Date
    Jan 2014
    Posts
    16
    Character
    Livvy Finale
    World
    Balmung
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Mskala View Post
    And by the same token, 10% is still 10%. It only takes one non-crit heal when you needed one to end the run. Over a long period of time, yes, you will see average. But many fights have luls in healing in between burst healing phases. This tradeoff is less than a 2% crit rate. He needs a lot more crit on the rest of his gear to make that any kind of reliable. The det makes it more appealing, but the 5 mnd will outdo that.

    Hp/time only matters if you do nothing but heal for a length of time. I'm all for math, but you have to also use it in context.
    The thing you still aren't grasping is that 5 MND is not better than 18 Determination and 27 Critical Hit Rate. We see a roughly 2 Det = 1 MND trade off at DL levels and less at higher ilvs. Thus, it's not only the Critical Hit Rate that makes HQ Vanya almost the same as a Royal Vest, but also Determination.

    Also, by getting Critical Hit Rate instead of Determination you are in no way gimping your heals. With gear of equal ilv, MND values are the same. Hence, you will still be healing on average (at ilv 80+) for the same in Determination or Critical Hit Rate due to the diminishing values of Determination and the linear nature of Critical Hit Rate. Hence, the critical heals are actually more beneficial, even if occurring 1/100 heals.

    The formula for a Cure I is : (potency/300) x [(MD x (0.01123 x MND + 0.0021 x DTR + 0.28) + 0.242 x MND + 0.1 x DTR

    Hence, MND and Determination have diminishing returns. Here, as MND and Determination increase, their contribution decreases.

    Where as Crit Chance % = 0.0693 x CRT – 18.486 making it linear. This means that each point of Critical Hit Rate = 0.0693 critical hit chance.
    (1)

  10. #20
    Player Aureliami's Avatar
    Join Date
    Sep 2013
    Posts
    155
    Character
    Aurelis Celestine
    World
    Cerberus
    Main Class
    Marauder Lv 70
    10 years of MMO raiding later

    People still don't understand how to interpret heals per second
    (0)

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