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  1. #11
    Player
    Zydeko's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Zydeko X'olve
    World
    Malboro
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by mirth12 View Post
    ATM its already hard to burst a target if the SCH has it's lustrates available.
    This I agree with completely!! The biggest issue with this is the fact that it applies the 25% regardless of debuffs stacked on the target. This goes double for benediction. If the debuff actually worked against both spells this would definitely change the outcome against SCH. SCH is just a pita because at the start of every fight they essentially have 6 lustrates they can burn for 150% healing. I find myself not burning cool downs right away more often now and simply to bait the lustrates and then burst once I know that aetherflow is down. It slows down my initial dps, but I don't fight to see how much damage I can do all at once anyhow. It also depends on the combo, etc... Its all based on situation and that is why PvP is great!
    (0)
    "Impossible is just an excuse people use to make themselves feel better after they quit."

    Zydeko X'olve
    ((Retired)) Cactaur R30 Server First BLM (Will be back when interrupt mechanics aren't stupidly broken)

  2. #12
    Player
    Nenin's Avatar
    Join Date
    Aug 2013
    Posts
    211
    Character
    Nenin Poponsand
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Coming from a BLM with a little under 600 games played everything seems pretty accurate.

    I actually have less problems with SCH than I do with WHM but that could be due to the skill level gap. A mediocre WHM can kite melee endlessly while allowing regen/medica II ticks to keep everyone up. A WHM will win a war of attrition with regen ticks vs. scathes from an equally geared BLM 99% of the time. If melee could stick on a target this would not be a problem but clearly they cannot.

    You can tell me stories about how you can stick to your target like glue as a DRG, MNK, PLD, or WAR, but when facing an equally resourceful WHM/SCH/BLM/SMN you will NEVER catch them for more than a few seconds.




    Melee need snares and casters need spell pushback instead of INTERRUPTED, end of story. Since the inception of PvP casters have tried to keep melee at bay while melee have attempted to close the gap. I played a WAR in WoW for years and while it was often very hard to stay on a frost mage it was always possible with the right teammate/s and CD usage.

    In FFXIV, as a BLM, I can keep any melee at bay indefinitely by humping pillars and coordinating long ranged Aetherial Manipulations with teammates. Sprint costs me nothing whereas anyone who uses TP will eventually fall behind, even with Invigorate, the 2 consumable items, and the PVP move. What's worse is that while they can't do any serious damage to me from range, I can't do any serious damage to them because they all have instant cast long ranged interrupts with no CD. The end result is a team of amazing players who have to run around doing nothing but spamming weak instant casts for the majority of games (please note that this is why SMN are so dominant. Virtually everything is instant cast). The only deviations involve insanely long cooldowns (5-7 mins) which do not guarantee casts or guarantee staying within melee range by any stretch of the imagination.

    The only in game snare that worries me at all is the one from SMN. The problem is that it's attached to their opening ability and thus requires them to sacrifice absolutely nothing to use it. In fact, if they don't use it, they are gimping themselves in damage, CC, and healing reduction. If Fire also added the 40% snare from Blizzard everyone would be crying about BLMs kiting. Miasma II isn't included in this analogy because it's in an entirely different league.







    TL;DR: Casters shouldn't be praying to the gods that their opponents are too stupid to stun them, knock them back, silence them, or sleep them during their 7 minute cooldown Equanimity or incredibly fragile Surecast (broken by a single jump or anything previously mentioned). Melee shouldn't have to bank on the casters they are chasing being dumb as rocks in order to use any short range abilities.
    (0)
    Last edited by Nenin; 01-04-2014 at 10:04 AM.

  3. #13
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Seems like you just wanna nerf classes that beat you down, and buff blm in all areas but sleep? Lol.
    (2)

  4. #14
    Player
    bbt's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    Brahms Torsten
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zydeko View Post
    Paladin/Gladiator:
    - A bit less useful DPS than a MRD/WAR
    Paladins have five off-globals totaling 950 potency: PvP skills, Circle of Scorn, Mercy Stroke and Spirits Within (which is always maximum potency). With this and 9 seconds of stun I can force a healer on the defensive, or kill if they've spent their Purify.

    - Please provide more damage abilities than what is currently provided.
    Even at reduced, or even removed potency Shield Swipe is too strong to have its conditional requirement removed. Pacification can shut down melee. Being able to use it whenever gives the Paladin too large an advantage over Warrior when you consider its group utility and comparable burst output.

    Warrior is good at zoning/entrapment I've found with intelligent use of Holmgang and Mythril Tempest (splitting a Covered target), but that's really all they're good for.

    Flash/Overpower and Provoke should have forced targeting from the beginning. +1
    (2)

  5. #15
    Player
    Zydeko's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Zydeko X'olve
    World
    Malboro
    Main Class
    Thaumaturge Lv 90
    Brahms! By the few and far between in my post you were basically the idol of my affection in regards to that comment. haha

    Thank you very much for the constructive feedback! As being a caster I never really see the benefits for pacification when used against opponents.
    (0)
    "Impossible is just an excuse people use to make themselves feel better after they quit."

    Zydeko X'olve
    ((Retired)) Cactaur R30 Server First BLM (Will be back when interrupt mechanics aren't stupidly broken)

  6. #16
    Player LongNu's Avatar
    Join Date
    Sep 2013
    Location
    Terra
    Posts
    394
    Character
    Longnu Era
    World
    Zalera
    Main Class
    Lancer Lv 50
    Brahms is a good paladin
    (0)

  7. #17
    Player
    ArmorKing's Avatar
    Join Date
    Apr 2012
    Posts
    89
    Character
    Silver Samurai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Monk: (One of my normal partners is a monk, Shin Fayte, and DPS seems to be spot on with the utility they bring.)
    - Some easier means to keep Greased Lightning available either via activated pvp ability (Enliven?) or some new cheezy low potency ranged attack similar to a distanced ki strike of some kind. I find it odd that any class would have to constantly jam one attack to keep up a buff to perform other dps. At least for pvp that seems like to much effort.
    - New move: Ki Strike - Range 15y Radius 0y Recast 45s Potency 80 - Refreshes Monk ability Greased Lightning to full duration
    - Dragon Kick should apply a 10% heavy (stackable with caster heavies) in addition to blunt damage resistance debuff.
    I knew I recognized that monk's name! Say hi to Shin from me, Leroy and Goldbez from Sargatanas


    As for the changes, I'd love to see a chi blast move that refreshes or adds to GL. As for dragon kick, I think we just need flank reqs waived. We already have wind fist or weapon throw to deal with runners. That's fair.
    (0)

  8. #18
    Player
    russkof's Avatar
    Join Date
    Apr 2012
    Posts
    4
    Character
    Vie Morte
    World
    Ragnarok
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Appleh4x View Post
    Seems like you just wanna nerf classes that beat you down, and buff blm in all areas but sleep? Lol.
    Have you even red her post?
    (0)

  9. #19
    Player
    Appleh4x's Avatar
    Join Date
    Jan 2013
    Posts
    335
    Character
    Aka Kitsune
    World
    Goblin
    Main Class
    Marauder Lv 51
    Quote Originally Posted by russkof View Post
    Have you even red her post?
    Yeah, which is why I said that. She wants to buff classes she easily beats, nerf classes she has trouble beating easily, and buff her own class outside of sleep. Did you read her post?
    (0)

  10. #20
    Player
    realistic1's Avatar
    Join Date
    Sep 2013
    Posts
    95
    Character
    Kahlan Amnell
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Appleh4x View Post
    Yeah, which is why I said that. She wants to buff classes she easily beats, nerf classes she has trouble beating easily, and buff her own class outside of sleep. Did you read her post?

    ???? Which poster are you referring to- certainly not the OP.
    (0)

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