Quote Originally Posted by cotti View Post
ARR on PC is a DirectX9 game. It would need a port to OpenGL. That's no small feat, since there are implied plans of an upgrade to DX11 in the future, which furthers distance the game from a chance of being ported to OpenGL. There are also other issues, like input, sound, etc., but the usual champion of screwing ports of games is the graphical part. You see, ARR is so tied to Windows features that the launcher itself is a lousy Internet Explorer box for the login.
You forget the PS3 version HAS to use OpenGL as the PS3 doesn't support Dx, now I'm no programmer but it should be able to be ported from the PS3 version (I am aware there will be issues due to the cell CPU in the PS3) or at least do it the same way as the PS3 version. The fact is we have an OpenGL client already so it can be done.