Or he could just make Blizzard strength comparable to Fire. The design of the BLM class is horrible.Yoshida did this for a reason and I support his reasoning. What elemental resistances/weaknesses mean is that certain jobs will get trivialized in certain encounters. Nobody would take a BLM to fight Ifrit because they'd be forced to spam Blizzard spells, doing drastically reduced damage. I went through that crap in vanilla WoW, where mages were required to specialize for Frost spells, greatly reducing their damage potential.



I understand, it seems more to be a problem with the combat system in general. And of course throwing an elemental wheel in would cripple the game at this point. If classes had access to more elemental spells/abilities, it would help avoid the issue. It would also open to more interesting mechanics like mobs that take more magical/physical damage, element damage, etc.Yoshida did this for a reason and I support his reasoning. What elemental resistances/weaknesses mean is that certain jobs will get trivialized in certain encounters. Nobody would take a BLM to fight Ifrit because they'd be forced to spam Blizzard spells, doing drastically reduced damage. I went through that crap in vanilla WoW, where mages were required to specialize for Frost spells, greatly reducing their damage potential.
Also in Vanilla WoW the reason I recall ice was required was because fire generated more heat (heh pun) than ice, and burned more mana, not due to any elemental damage. Did WoW even have any? I only recall Chromaggus having one as a boss mechanic (alternating weaknesses).
Agreed, it's just Fire, Blizzard, and a Thunder once in a while (with varying tiers) =\. Not really what one has in mind with the classic FF BLM.
Last edited by Magis; 01-04-2014 at 07:18 AM.

You're joking, right? BLM is one of the most well-designed jobs in the game. It doesn't rely entirely upon a single skill (Invigorate) to keep it from running out of resources in long fights like MNK, DRG and BRD do. BLM has a perfect set-up with the "burn phase" with Astral Fire and the "recovery phase" with Umbral Ice. If only the rest of the jobs in the game had the same very active method of resource regeneration. Tanks are even more screwed, left just waiting for TP to regenerate. That's not fun; that's boring and uninvolved and frustrating.
agree 10000%You're joking, right? BLM is one of the most well-designed jobs in the game. It doesn't rely entirely upon a single skill (Invigorate) to keep it from running out of resources in long fights like MNK, DRG and BRD do. BLM has a perfect set-up with the "burn phase" with Astral Fire and the "recovery phase" with Umbral Ice. If only the rest of the jobs in the game had the same very active method of resource regeneration. Tanks are even more screwed, left just waiting for TP to regenerate. That's not fun; that's boring and uninvolved and frustrating.
I somewhat have to disagree with TP regen being uninvolved in consideration of Monk conservation phases, etc, but... those could be more interesting too. I honestly wish BLM's invocation/evocation phasing was a bit more variable though. It's still a very simple and relatively rigid mechanic, with less actual choice-work than long-term dps as a Monk, though likely more than that of any other class (any combo class simply drops a primary combo or two, waiting to rebuff, and Bard just drops primary shots, which is fairly dull).You're joking, right? BLM is one of the most well-designed jobs in the game. It doesn't rely entirely upon a single skill (Invigorate) to keep it from running out of resources in long fights like MNK, DRG and BRD do. BLM has a perfect set-up with the "burn phase" with Astral Fire and the "recovery phase" with Umbral Ice. If only the rest of the jobs in the game had the same very active method of resource regeneration. Tanks are even more screwed, left just waiting for TP to regenerate. That's not fun; that's boring and uninvolved and frustrating.
Last edited by Shurrikhan; 01-04-2014 at 09:06 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



