These are the numbers I got from Square press-releases. Eh, I dunno if most MMOs start with a mil, but maybe. Regardless WoW is the same age as FFXI and has sustained 7-12M throughout its lifetime.
WoW had a crazy ad campaign which helped stimulate its subs.
SE's advertisement budget must be slim to none. Rarely see any commercials for any of its games.
That's something that SE fails at :/ I saw 1 commercial, ONE, for XI way back in like 02-03, that was it. WoW just shoves ads down your throat every chance they get.
Well, at least outside Japan, apparently SE does tons of promotional things there for their games.
Also, for all you people saying XI never had more than 200k - 300k, just to prove you wrong, take this >.> As it was said before, 1 mil for a game just released is nothing, the real subs count for a bit later (year, sometimes less). For when this was posted, 2 mil for that far into the game is pretty good.
I just feel like pointing out, it's not the same age as XI lol XI is older. One of the reasons WoW has that many is because they throw ads at you whenever they get the chance and I'm sure they count those subs after an expansion when people come back. I remember reading a thing a few years back how WoW counts their RMT as players and each of the characters made as a "player" so I'm sure their subs are probably around ~5 mil, the rest being RMT, characters that are unactive or just people who come back for an expansion for a few months.
Last edited by Obysuca; 01-04-2014 at 09:56 AM.
It doesn't prove that there were only 200k-300k. Most people only had 1 mule, if any, seeing as how you can do all on 1 character, unlike a certain mmo that forces you to make 5+ characters just to play another job (and most likely counts all those as "players")
The only publicly released numbers were "500,000 users" in 2004. The "200k-300k" number came from SE saying it had that many daily active players, which is different from subscriptions. As of the end of September last year, FFXIV had one million unique subscribers.
I thought someone said 1.5mil was the amount that purchased the game, not subs but I don't know for sure. You have to look at Blizzard like it's a different animal. They do what they do extremely well where most have failed.
I'm not comparing Blizz to Square, sorry. I only brought up the subs for WoW to illustrate there was a market for a good game, it's fair to say WoW has expanded whatever market did exist. But even Everquest (which predates WoW/FFXI by 7 years and much of both was "copy/pasted" from), had 500k subscriptions.
When you look at the numbers, those that want another FFXI game are in a vast minority and seem to feel entitled to it (since its from the same company and has FF in the title). Ignoring the fact that almost every FF game has been completely different (and just borrowed from previous iterations of FF and other RPGs [dragonquest]). It's a piss poor argument that falls short whenever you quantify the differences in the games and how they have contributed to the success or failure of either.
Last edited by Gideon; 01-04-2014 at 03:55 AM. Reason: All MMOs have copied/iterated from Everquest, as everquest did from UO
Off-Topic
Well the only time i was reading something about 1,5m was the copys they are sold from the game, after the free month it turned into arround 600k Subs. (this was my latest update about the numbers)
WoW still has near 6M subbings but arround 50% of them are only Chinese Playerbase because Blizzard were smart enough to translate the game in Chinese and thats a known fact.
Casual Players run from one Game to another and rarely stick 5-10 Years to one Game because they cant or dont want to. (my personal experience with casuals, no offense at all)
I want to see how much Subs this Game will lose this Year when The new WoW Expansion, Wildstar Online, ESO , Black Desert Online, EQN will be released.
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